Made game able to be reloaded
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@@ -1,6 +1,7 @@
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using System;
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using Ext.B83.Unity.Attributes;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Random = UnityEngine.Random;
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namespace InterfaceOff
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@@ -17,7 +18,7 @@ namespace InterfaceOff
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{
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[field: SerializeField] private GameObject SampleChild { get; set; }
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[field: SerializeField] private Canvas GameCanvas { get; set; }
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[field: SerializeField] private GameObject DeathInfo { get; set; }
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[field: SerializeField] private SpawnableWindowType[] WindowTypes { get; set; }
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private int TotalSpawnWeight { get; set; }
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@@ -92,6 +93,7 @@ namespace InterfaceOff
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private void FixedUpdate()
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{
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/* Spawns new windows whilst active */
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if (AutoSpawn)
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{
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const int TICKS_PER_SECOND = 20;
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@@ -106,17 +108,30 @@ namespace InterfaceOff
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SpawnNewRandomWindow();
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}
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}
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/* Else checks if it should reload the scene */
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else if (Input.GetKey(KeyCode.Space))
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{
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int sceneIndex = SceneManager.GetActiveScene().buildIndex;
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SceneManager.LoadScene(sceneIndex);
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}
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}
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private void Update()
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public void StartEndSequence()
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{
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if (!AutoSpawn)
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/* Destroys all children and stops them from spawning */
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AutoSpawn = false;
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foreach (Transform child in GameCanvas.transform)
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{
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if (Input.GetKeyDown(KeyCode.Space))
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WindowBase window = child.GetComponent<WindowBase>();
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if (DebugUtils.IsNotNull(window))
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{
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SpawnNewRandomWindow();
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window.DestroyWindow();
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}
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}
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/* Makes the death text visible to the player */
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DeathInfo.SetActive(true);
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}
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}
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}
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