<JGDHK:JSDGH:PJHIODSJK>GDBS:KJSG
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@@ -1,6 +1,4 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -19,6 +17,7 @@ namespace InterfaceOff.WorldScene
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[SerializeField] private int[] DeathIndices;
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[SerializeField] private ExternalCamera ExternalCamera;
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[SerializeField] private Image FrontLayerImage;
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[SerializeField] private Animator PlayerAnimator;
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private const int MAX_WINDOWS = 20;
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@@ -48,6 +47,8 @@ namespace InterfaceOff.WorldScene
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private void Update()
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{
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PlayerAnimator.Play("Block");
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if (PlayerAlive)
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{
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/* Updates the position according to the lerp */
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