diff --git a/Assets/Prefabs/ImagePrefab.prefab b/Assets/Prefabs/ImagePrefab.prefab index 85f674a..74253ba 100644 --- a/Assets/Prefabs/ImagePrefab.prefab +++ b/Assets/Prefabs/ImagePrefab.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 7615137864899030202} - component: {fileID: 9119941147487960489} - component: {fileID: 5719316240314792175} + - component: {fileID: -6734834547133203370} m_Layer: 0 m_Name: ImagePrefab m_TagString: Untagged @@ -75,3 +76,47 @@ MonoBehaviour: m_FillOrigin: 0 m_UseSpriteMesh: 0 m_PixelsPerUnitMultiplier: 1 +--- !u!114 &-6734834547133203370 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1810675969122322477} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 5719316240314792175} + m_OnClick: + m_PersistentCalls: + m_Calls: [] diff --git a/Assets/Scripts/Windows/ImageWindow.cs b/Assets/Scripts/Windows/ImageWindow.cs index 3fdeebc..8a8a6a7 100644 --- a/Assets/Scripts/Windows/ImageWindow.cs +++ b/Assets/Scripts/Windows/ImageWindow.cs @@ -36,10 +36,25 @@ namespace InterfaceOff t.sizeDelta = new Vector2(80, 80); t.localPosition = Positions[i]; + t.eulerAngles = new Vector3(0, 0, Random.Range(0, 4) * 90); Image img = go.GetComponent(); img.material = new Material(Shader.Find("UI/Default")); img.sprite = sprites[i]; + + Button button = go.GetComponent