Made children randomly spawn
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32
Assets/Scripts/CanvasManager.cs
Normal file
32
Assets/Scripts/CanvasManager.cs
Normal file
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using UnityEngine;
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namespace InterfaceOff
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{
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public class CanvasManager : MonoBehaviour
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{
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[field: SerializeField] public Canvas GameCanvas { get; private set; }
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public static CanvasManager Instance { get; private set; }
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private void Awake()
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{
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if (DebugUtils.IsNull(Instance))
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{
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Instance = this;
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return;
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}
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Debug.LogError("Multiple instances of Canvas Manager have been found");
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}
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public static Vector3 GetRandomPositionOnCanvas()
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{
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Rect rect = Instance.GameCanvas.pixelRect;
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float x = Random.Range(rect.xMin, rect.xMax);
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float y = Random.Range(rect.yMin, rect.yMax);
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return new Vector3(x, y, 0f);
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}
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}
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}
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