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Assets/Images/Registry.asset
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Assets/Images/Registry.asset
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<Images>k__BackingField: {fileID: 11400000, guid: 865d858b1ab33114380ec8a87a08f572,
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GameObject:
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@@ -5,6 +5,8 @@ namespace InterfaceOff
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public class CanvasManager : MonoBehaviour
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{
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[field: SerializeField] public Canvas GameCanvas { get; private set; }
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[field: SerializeField] public GameObject ImagePrefab { get; private set; }
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[field: SerializeField] public ImageRegistry Images { get; set; }
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public static CanvasManager Instance { get; private set; }
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@@ -63,7 +63,7 @@ namespace InterfaceOff
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if (AutoSpawn)
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{
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/* Checks if it should spawn a window */
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bool shouldSpawn = Random.Range(0, 40) == 0;
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{
|
||||
SpawnNewRandomWindow();
|
||||
|
||||
46
Assets/Scripts/Windows/ImageWindow.cs
Normal file
46
Assets/Scripts/Windows/ImageWindow.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace InterfaceOff
|
||||
{
|
||||
[System.Serializable]
|
||||
public struct ImageSet
|
||||
{
|
||||
[field: SerializeField] public Sprite[] Images { get; set; }
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "Image Registry", menuName = "Custom/Create Image Registry")]
|
||||
public class ImageRegistry : ScriptableObject
|
||||
{
|
||||
[field: SerializeField] public ImageSet[] Registered { get; set; }
|
||||
}
|
||||
|
||||
public class ImageWindow : WindowBase
|
||||
{
|
||||
private static Vector3[] Positions =
|
||||
{
|
||||
new(-45, 45f),
|
||||
new(45f, 45f),
|
||||
new(-45, -45),
|
||||
new(45f, -45)
|
||||
};
|
||||
|
||||
public override void OnWindowInstantiation()
|
||||
{
|
||||
Sprite[] sprites = CanvasManager.Instance.Images.Registered[0].Images;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GameObject go = Instantiate(CanvasManager.Instance.ImagePrefab, transform);
|
||||
RectTransform t = go.GetComponent<RectTransform>();
|
||||
|
||||
t.sizeDelta = new Vector2(80, 80);
|
||||
t.localPosition = Positions[i];
|
||||
|
||||
Image img = go.GetComponent<Image>();
|
||||
img.material = new Material(Shader.Find("UI/Default"));
|
||||
img.sprite = sprites[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Windows/ImageWindow.cs.meta
Normal file
3
Assets/Scripts/Windows/ImageWindow.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43636231300648f0b6d426d55df7ca56
|
||||
timeCreated: 1768313168
|
||||
139
Assets/UI-Mat.mat
Normal file
139
Assets/UI-Mat.mat
Normal file
@@ -0,0 +1,139 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: UI-Mat
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m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Smoothness: 0.5
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- _StencilComp: 8
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- _ZWrite: 1
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m_Colors:
|
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
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m_BuildTextureStacks: []
|
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--- !u!114 &7798665235965101899
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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8
Assets/UI-Mat.mat.meta
Normal file
8
Assets/UI-Mat.mat.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6412be81563725c40bfc6c75b1a58af8
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,5 +1,6 @@
|
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{
|
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"dependencies": {
|
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"com.unity.2d.sprite": "1.0.0",
|
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"com.unity.collab-proxy": "2.11.2",
|
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"com.unity.ide.rider": "3.0.36",
|
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"com.unity.ide.visualstudio": "2.0.22",
|
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|
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@@ -1,5 +1,11 @@
|
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{
|
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"dependencies": {
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"com.unity.2d.sprite": {
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.burst": {
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"version": "1.8.21",
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"depth": 1,
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|
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Reference in New Issue
Block a user