Added static access for score
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@@ -18,10 +18,23 @@ namespace InterfaceOff.WorldScene
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[field: SerializeField] private WindowSpawner Spawner { get; set; }
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private static List<PlayerScore> PlayerScores { get; } = new();
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private static ScoreTracker Instance { get; set; }
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private bool StoredScore = false;
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private float Score = 0f;
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public static float CurrentScore()
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{
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if (DebugUtils.IsNull(Instance))
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{
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return 0;
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}
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return Instance.Score;
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}
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private void Awake() => Instance = this;
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private void Update()
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{
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if (Spawner.AutoSpawn)
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