45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Fruitomation.Global;
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using UnityEngine.UI;
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using UnityEngine;
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namespace Fruitomation.UI
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{
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public class FruitBowlController : MonoBehaviour
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{
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[Header("UI Elements")]
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[SerializeField] private Button UpgradesButton;
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[SerializeField] private Button SimulateButton;
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[SerializeField] private Button BuildButton;
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[SerializeField] private Button PauseButton;
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[SerializeField] private Text MoneyText;
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private void Awake()
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{
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UpgradesButton.onClick.AddListener(() =>
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{
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GameStateController.State = GameState.UpgradeMenu;
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});
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SimulateButton.onClick.AddListener(() =>
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{
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GameStateController.State = GameState.Simulation;
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});
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BuildButton.onClick.AddListener(() =>
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{
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GameStateController.State = GameState.BuildingMenu;
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});
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PauseButton.onClick.AddListener(() =>
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{
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GameStateController.State = GameState.Paused;
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});
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}
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private void Update()
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{
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MoneyText.text = $"Current Money: ${MoneyController.Current}";
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}
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}
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}
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