15 lines
368 B
C#
15 lines
368 B
C#
using UnityEngine;
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namespace Fruitomation.Game.Items
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{
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public class FruitBehaviour : ItemBehaviour
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{
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[SerializeField] private ItemType OverridenItemType;
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protected override void OnInitialized()
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{
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Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
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CurrentType = OverridenItemType;
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}
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}
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} |