Files
Fruitomation/Assets/Scripts/Game/Items/ItemBehaviour.cs
2026-04-18 20:04:39 +01:00

124 lines
3.5 KiB
C#

using Fruitomation.Global;
using PashaBibko.Pacore.Attributes;
using UnityEngine;
namespace Fruitomation.Game.Items
{
public sealed class ItemBehaviour : MonoBehaviour
{
public RectTransform RectTransform { get; private set; }
public Rigidbody2D Body2D { get; private set; }
private Canvas AttachedCanvas { get; set; }
private bool EnteredCanvas { get; set; }
private CustomItemBehaviour CustomBehaviour;
private GameObject CurrentChild;
[SerializeField, InspectorReadOnly("Item Type")]
private ItemType InternalItemType = ItemType.None;
public ItemType CurrentType
{
get => InternalItemType;
set
{
if (InternalItemType != value) // Stops unneeded changes
{
InternalItemType = value;
OnUpdateItemType();
}
}
}
public void InitBehaviour(Canvas canvas, ItemType startType)
{
RectTransform = transform.GetComponent<RectTransform>();
Body2D = transform.GetComponent<Rigidbody2D>();
AttachedCanvas = canvas;
CurrentType = startType;
EnteredCanvas = false;
CustomBehaviour?.OnCreation();
}
private void OnUpdateItemType()
{
if (CurrentChild is not null)
{
CustomBehaviour = null;
Destroy(CurrentChild);
}
ItemInfo info = ItemInfoRegistry.Get(CurrentType);
CurrentChild = Instantiate(info.Prefab, transform);
CustomBehaviour = info.GetCustomBehaviour();
if (CustomBehaviour is not null)
{
CustomBehaviour.AttachedItemBehaviour = this;
CustomBehaviour.OnCreation();
}
}
private void Update()
{
if (!GameStateController.Is(GameState.Simulation))
{
TriggerDestruction(false);
}
}
private void FixedUpdate()
{
bool contained = IsWithinCanvas(RectTransform, AttachedCanvas.GetComponent<RectTransform>());
EnteredCanvas = EnteredCanvas || contained;
if (!contained && EnteredCanvas)
{
TriggerDestruction();
}
}
private static bool IsWithinCanvas(RectTransform element, RectTransform canvas)
{
Vector3[] elementCorners = new Vector3[4];
Vector3[] canvasCorners = new Vector3[4];
element.GetWorldCorners(elementCorners);
canvas.GetWorldCorners(canvasCorners);
Rect bounds = new
(
canvasCorners[0].x,
canvasCorners[0].y,
canvasCorners[2].x - canvasCorners[0].x,
canvasCorners[2].y - canvasCorners[0].y
);
foreach (Vector3 corner in elementCorners)
{
if (bounds.Contains(corner))
{
return true;
}
}
return false;
}
public void TriggerDestruction(bool harvest = true)
{
if (harvest)
{
ItemInfo info = ItemInfoRegistry.Get(CurrentType);
float money = Random.Range(info.MinMoney, info.MaxMoney);
MoneyController.Add(money);
}
Destroy(gameObject);
}
}
}