Files
Fruitomation/Assets/Scripts/Game/Items/SerializedItemInfoRegistry.cs
2026-04-18 12:52:28 +01:00

29 lines
554 B
C#

using UnityEngine;
using System;
namespace Fruitomation.Game.Items
{
[Serializable] public enum ItemType
{
Apple,
Grape,
Banana,
Kiwi,
Mango,
Pitaya,
Durian,
BuddhasHand
}
[Serializable] public class ItemInfo
{
public ItemType Type;
public float MinMoney;
public float MaxMoney;
}
[CreateAssetMenu] public class SerializedItemInfoRegistry : ScriptableObject
{
[SerializeField] public ItemInfo[] Registry;
}
}