Files
Fruitomation/Assets/Scripts/Game/Items/FruitBehaviour.cs
2026-04-18 12:52:28 +01:00

15 lines
368 B
C#

using UnityEngine;
namespace Fruitomation.Game.Items
{
public class FruitBehaviour : ItemBehaviour
{
[SerializeField] private ItemType OverridenItemType;
protected override void OnInitialized()
{
Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
CurrentType = OverridenItemType;
}
}
}