87 lines
3.0 KiB
C#
87 lines
3.0 KiB
C#
using PashaBibko.Pacore.Attributes;
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using System.Collections.Generic;
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using Fruitomation.Game.Items;
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using Fruitomation.Global;
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using UnityEngine;
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namespace Fruitomation.Game
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{
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public class FruitSpawner : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] private int MaxSpawned;
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[SerializeField] private float MinSpawnTime;
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[SerializeField] private float MaxSpawnTime;
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[Header("References")]
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[SerializeField] private Transform FruitSpawnParent;
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[SerializeField] private Canvas GameCanvas;
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[Header("Prefabs")]
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[SerializeField] private GameObject ApplePrefab;
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[SerializeField] private GameObject GrapePrefab;
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[SerializeField] private GameObject BananaPrefab;
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[SerializeField] private GameObject MangoPrefab;
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[SerializeField] private GameObject DurianPrefab;
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[SerializeField] private GameObject PitayaPrefab;
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[SerializeField] private GameObject KiwiPrefab;
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[SerializeField] private GameObject BuddhasHandPrefab;
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[Header("Read only")]
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[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
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private float TimeUntilNextSpawn;
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private void Update()
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{
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if (ActiveFruits.Count <= MaxSpawned && GameStateController.Is(GameState.Simulation))
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{
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TimeUntilNextSpawn -= Time.deltaTime;
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if (TimeUntilNextSpawn <= 0f)
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{
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TimeUntilNextSpawn = Random.Range(MinSpawnTime, MaxSpawnTime);
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SpawnFruit();
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}
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}
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}
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private void SpawnFruit()
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{
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List<GameObject> unlocked = new() { ApplePrefab };
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if (UpgradeManager.Is(BasicUpgrade.Grapes))
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unlocked.Add(GrapePrefab);
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if (UpgradeManager.Is(BasicUpgrade.Bananas))
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unlocked.Add(BananaPrefab);
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if (UpgradeManager.Is(BasicUpgrade.Kiwi))
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unlocked.Add(KiwiPrefab);
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if (UpgradeManager.Is(BasicUpgrade.Mangoes))
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unlocked.Add(MangoPrefab);
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if (UpgradeManager.Is(BasicUpgrade.Durian))
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unlocked.Add(DurianPrefab);
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if (UpgradeManager.Is(BasicUpgrade.BuddhasHand))
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unlocked.Add(BuddhasHandPrefab);
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if (UpgradeManager.Is(BasicUpgrade.Pitayas))
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unlocked.Add(PitayaPrefab);
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GameObject prefab = unlocked[Random.Range(0, unlocked.Count)];
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GameObject go = Instantiate(prefab, FruitSpawnParent);
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FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
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Debug.Assert(behaviour is not null, "Could not find FruitBehaviour");
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ActiveFruits.Add(behaviour);
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behaviour.InitBehaviour(GameCanvas);
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}
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public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
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}
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}
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