Files
2026-04-27 20:46:34 +01:00

42 lines
1.3 KiB
C#

using Fruitomation.Game.Items;
using UnityEngine;
namespace Fruitomation.Game
{
public class GrinderBuilding : Building
{
[Header("Grinder Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
private void Start()
{
Trigger.SetAction(other =>
{
bool isItem = other.transform.parent.TryGetComponent(out ItemBehaviour item);
if (!isItem)
{
return;
}
item.CurrentType = item.CurrentType switch
{
ItemType.KiwiSeeds => UpgradeManager.Is(BasicUpgrade.KiwiSeedOil)
? ItemType.KiwiSeedOil
: ItemType.KiwiSeeds,
ItemType.Durian => UpgradeManager.Is(BasicUpgrade.DurianPowder)
? ItemType.DurainPowder
: ItemType.Durian,
var _ => item.CurrentType
};
item.transform.position = OutputLocation.position;
item.SendToTheGhostRealm();
}, TriggerType.Enter);
}
}
}