using System.Collections.Generic; using Fruitomation.Global; using UnityEngine; using UnityEngine.UI; namespace Fruitomation.UI { public class BuildingMenu : MonoBehaviour { [System.Serializable] private class BuildingInfo { public string Name; public GameObject Prefab; } [Header("References")] [SerializeField] private GameCursor Cursor; [SerializeField] private GameObject Menu; [SerializeField] private GameObject MenuGrid; [SerializeField] private GameObject MenuItemPrefab; [Header("Options")] [SerializeField] private List BuildingPrefabs; private void Update() { Menu.SetActive(GameStateController.Is(GameState.BuildingMenu)); } private void Start() { foreach (BuildingInfo info in BuildingPrefabs) { GameObject go = Instantiate(MenuItemPrefab, MenuGrid.transform); Text text = go.GetComponentInChildren(); text.text = info.Name; Button butt = go.GetComponent