using UnityEngine; using System; namespace Fruitomation.Game.Items { [Serializable] public enum ItemType { Apple, Grape, Banana, Kiwi, Mango, Pitaya, Durian, BuddhasHand } [Serializable] public class ItemInfo { public ItemType Type; public GameObject Prefab; public float MinMoney; public float MaxMoney; } [CreateAssetMenu] public class SerializedItemInfoRegistry : ScriptableObject { [SerializeField] public ItemInfo[] Registry; } }