using Fruitomation.Game.Items; using UnityEngine; namespace Fruitomation.Game { public class PeelerBuilding : Building { [Header("Grinder Specific")] [SerializeField] private RectTransform OutputLocation; [SerializeField] private TriggerDetector Trigger; private void Start() { Trigger.SetAction(other => { bool isItem = other.transform.parent.TryGetComponent(out ItemBehaviour item1); if (!isItem) { return; } ItemBehaviour item2 = null; switch (item1.CurrentType) { case ItemType.Banana: if (UpgradeManager.Is(BasicUpgrade.BananaPeeler)) { item2 = FruitSpawner.SpawnItem(ItemType.BananaSkin); item1.CurrentType = ItemType.MushedBanana; } break; case ItemType.Pitaya: if (UpgradeManager.Is(BasicUpgrade.PitayaPeeler)) { item2 = FruitSpawner.SpawnItem(ItemType.PitayaSkin); item1.CurrentType = ItemType.MushedPitaya; } break; case var _: item1.CurrentType = item1.CurrentType; break; } item1.transform.position = OutputLocation.position; item1.SendToTheGhostRealm(); if (item2 is not null) { item2.transform.position = OutputLocation.position; item2.SendToTheGhostRealm(); } }, TriggerType.Enter); } } }