using JetBrains.Annotations; using UnityEngine.Scripting; using UnityEngine; namespace Fruitomation.Game.Items { [UsedImplicitly, Preserve] public class FruitBehaviour : CustomItemBehaviour { public override void OnCreation() { AttachedItemBehaviour.Body2D.linearVelocity = Random.insideUnitCircle * 2.5f; } } }