using System.IO; using Fruitomation.Game; using UnityEngine.UI; using UnityEngine; namespace Fruitomation.UI { public class MainMenuController : MonoBehaviour { [Header("References")] [SerializeField] private Button ResetButton; [SerializeField] private Button PlayButton; private void Awake() { PlayButton.onClick.AddListener(() => { SceneController.StartLoadOf("GameScene"); }); ResetButton.onClick.AddListener(() => { File.WriteAllText(BuildingManager.Filepath, ""); UpgradeManager.ResetUpgrades(); }); } } }