using System; using Fruitomation.Global; using Fruitomation.Game; using UnityEngine.UI; using UnityEngine; namespace Fruitomation.UI { public class BuildingMenu : MonoBehaviour { [Header("References")] [SerializeField] private GameCursor Cursor; [SerializeField] private GameObject Menu; [SerializeField] private GameObject MenuGrid; [SerializeField] private GameObject MenuItemPrefab; [SerializeField] private BuildingRegistry BuildingPrefabs; private void Update() => Menu.SetActive(GameStateController.Is(GameState.BuildingMenu)); private void Start() { foreach (BuildingRegistry.BuildingInfo info in BuildingPrefabs.GetBuildings()) { if (!UpgradeManager.Is(info.Requirement)) { continue; } GameObject go = Instantiate(MenuItemPrefab, MenuGrid.transform); Text text = go.GetComponentInChildren(); text.text = info.Name; Button butt = go.GetComponent