Compare commits
38 Commits
e90628c288
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alpha-v0.1
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9980
Assets/Scenes/UpgradesScene.unity
Normal file
7
Assets/Scenes/UpgradesScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
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|
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40
Assets/Scripts/Game/Buildings/Building.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using PashaBibko.Pacore.Attributes;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using Fruitomation.Global;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Fruitomation.Game
|
||||||
|
{
|
||||||
|
public class Building : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Building Properties")]
|
||||||
|
[SerializeField] private Sprite BuildingSprite;
|
||||||
|
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
|
||||||
|
|
||||||
|
private BuildingManager Manager;
|
||||||
|
|
||||||
|
public Vector2Int GridPosition { get; private set; }
|
||||||
|
public Vector2Int Position { get; private set; }
|
||||||
|
public bool IsFlipped { get; private set; }
|
||||||
|
|
||||||
|
public void Init(BuildingManager manager, Vector2Int gridPosition, Vector2Int position, bool isFlipped)
|
||||||
|
{
|
||||||
|
GridPosition = gridPosition;
|
||||||
|
IsFlipped = isFlipped;
|
||||||
|
Position = position;
|
||||||
|
Manager = manager;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly, Preserve, InspectorCallable("Click Building")] public void OnBuildingClicked()
|
||||||
|
{
|
||||||
|
if (GameStateController.Is(GameState.Editing))
|
||||||
|
{
|
||||||
|
Manager.RemoveBuilding(this);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Sprite Sprite => BuildingSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Fruitomation.Game
|
|
||||||
{
|
|
||||||
public abstract class BuildingBase : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("Building Properties")]
|
|
||||||
[SerializeField] private Sprite BuildingSprite;
|
|
||||||
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
|
|
||||||
|
|
||||||
public Sprite Sprite => BuildingSprite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,47 +1,139 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace Fruitomation.Game
|
namespace Fruitomation.Game
|
||||||
{
|
{
|
||||||
public class BuildingManager : MonoBehaviour
|
public class BuildingManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private BuildingRegistry Registry;
|
||||||
|
|
||||||
private class BuildingInfo
|
private class BuildingInfo
|
||||||
{
|
{
|
||||||
public BuildingInfo(BuildingBase b, RectTransform rt)
|
public BuildingInfo(Building b, RectTransform rt)
|
||||||
{
|
{
|
||||||
Building = b;
|
Building = b;
|
||||||
Rect = rt;
|
Rect = rt;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BuildingBase Building { get; }
|
public Building Building { get; }
|
||||||
public RectTransform Rect { get; }
|
public RectTransform Rect { get; }
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool[,] InhabitedCells { get; } = new bool[96, 49];
|
[Serializable] private class SerializedBuilding
|
||||||
private List<BuildingInfo> Buildings { get; } = new();
|
{
|
||||||
|
[SerializeField, Preserve, UsedImplicitly] public Vector2Int GridPosition;
|
||||||
|
[SerializeField, Preserve, UsedImplicitly] public Vector2Int Position;
|
||||||
|
[SerializeField, Preserve, UsedImplicitly] public string PrefabName;
|
||||||
|
[SerializeField, Preserve, UsedImplicitly] public bool IsFlipped;
|
||||||
|
|
||||||
public bool AddBuildingAt(Vector2Int position, GameObject prefab, bool updateCellMap = false)
|
public SerializedBuilding(Vector2Int gridPosition, Vector2Int pos, string name, bool flipped)
|
||||||
|
{
|
||||||
|
GridPosition = gridPosition;
|
||||||
|
IsFlipped = flipped;
|
||||||
|
PrefabName = name;
|
||||||
|
Position = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable] private class SerializedBuildings
|
||||||
|
{
|
||||||
|
[SerializeField, Preserve, UsedImplicitly] private SerializedBuilding[] Buildings;
|
||||||
|
public SerializedBuilding[] Get() => Buildings;
|
||||||
|
|
||||||
|
public SerializedBuildings(List<SerializedBuilding> buildings) =>
|
||||||
|
Buildings = buildings.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string Filepath => Path.Combine(Application.persistentDataPath, "buildings.json");
|
||||||
|
|
||||||
|
private bool[,] InhabitedCells { get; } = new bool[96, 49];
|
||||||
|
private List<Building> Buildings { get; } = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!File.Exists(Filepath))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string json = File.ReadAllText(Filepath);
|
||||||
|
SerializedBuilding[] buildings = JsonUtility.FromJson<SerializedBuildings>(json).Get();
|
||||||
|
|
||||||
|
foreach (SerializedBuilding building in buildings)
|
||||||
|
{
|
||||||
|
GameObject prefab = Registry.GetBuildingOf(building.PrefabName);
|
||||||
|
GameObject go = Instantiate(prefab, transform);
|
||||||
|
|
||||||
|
BuildingInfo info = new
|
||||||
|
(
|
||||||
|
go.GetComponent<Building>(),
|
||||||
|
go.GetComponent<RectTransform>()
|
||||||
|
);
|
||||||
|
|
||||||
|
info.Rect.transform.localScale = new Vector3(building.IsFlipped ? -1f : 1f, 1f, 1f);
|
||||||
|
info.Rect.sizeDelta = info.Building.SizeOnGrid * 40;
|
||||||
|
info.Rect.anchoredPosition = building.Position;
|
||||||
|
go.name = $"{building.PrefabName}";
|
||||||
|
|
||||||
|
info.Building.Init(this, building.GridPosition, building.Position, building.IsFlipped);
|
||||||
|
Buildings.Add(info.Building);
|
||||||
|
|
||||||
|
for (int x = building.GridPosition.x; x < building.GridPosition.x + info.Building.SizeOnGrid.x; x++)
|
||||||
|
for (int y = building.GridPosition.y; y < building.GridPosition.y + info.Building.SizeOnGrid.y; y++)
|
||||||
|
{
|
||||||
|
InhabitedCells[x, y] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
Debug.Log($"Buildings: [{Buildings.Count}]");
|
||||||
|
|
||||||
|
List<SerializedBuilding> serialized = Buildings.Select(building => new SerializedBuilding
|
||||||
|
(
|
||||||
|
building.GridPosition,
|
||||||
|
building.Position,
|
||||||
|
building.name,
|
||||||
|
building.IsFlipped
|
||||||
|
)
|
||||||
|
).ToList();
|
||||||
|
|
||||||
|
string json = JsonUtility.ToJson(new SerializedBuildings(serialized), true);
|
||||||
|
File.WriteAllText(Filepath, json);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveBuilding(Building building) => Buildings.Remove(building);
|
||||||
|
|
||||||
|
public bool AddBuildingAt(Vector2Int position, BuildingRegistry.BuildingInfo building, bool isFlipped)
|
||||||
{
|
{
|
||||||
//
|
//
|
||||||
GameObject go = Instantiate(prefab, transform);
|
GameObject go = Instantiate(building.Prefab, transform);
|
||||||
BuildingInfo info = new
|
BuildingInfo info = new
|
||||||
(
|
(
|
||||||
go.GetComponent<BuildingBase>(),
|
go.GetComponent<Building>(),
|
||||||
go.GetComponent<RectTransform>()
|
go.GetComponent<RectTransform>()
|
||||||
);
|
);
|
||||||
|
go.name = $"{building.Name}";
|
||||||
|
|
||||||
Vector2Int p0 = position * 40;
|
Vector2Int p0 = position * 40;
|
||||||
Vector2Int p1 = p0 + new Vector2Int(20, 100);
|
Vector2Int p1 = p0 + new Vector2Int(20, 100);
|
||||||
|
|
||||||
Vector2Int g0 = position + new Vector2Int(48, 24);
|
Vector2Int g0 = position + new Vector2Int(48, 24);
|
||||||
|
|
||||||
Vector2 off0 = info.Building.SizeOnGrid - Vector2.one;
|
Vector2Int off0 = info.Building.SizeOnGrid - Vector2Int.one;
|
||||||
Vector2 off1 = off0 * 20;
|
Vector2Int off1 = off0 * 20;
|
||||||
|
Vector2Int p2 = p1 + off1;
|
||||||
|
|
||||||
info.Rect.sizeDelta = info.Building.SizeOnGrid * 40;
|
info.Rect.sizeDelta = info.Building.SizeOnGrid * 40;
|
||||||
info.Rect.anchoredPosition = p1 + off1;
|
info.Rect.anchoredPosition = p2;
|
||||||
|
|
||||||
Debug.Log(g0);
|
info.Rect.transform.localScale = new Vector3(isFlipped ? -1f : 1f, 1f, 1f);
|
||||||
|
|
||||||
//
|
//
|
||||||
for (int x = g0.x; x < g0.x + info.Building.SizeOnGrid.x; x++)
|
for (int x = g0.x; x < g0.x + info.Building.SizeOnGrid.x; x++)
|
||||||
@@ -61,7 +153,9 @@ namespace Fruitomation.Game
|
|||||||
InhabitedCells[x, y] = true;
|
InhabitedCells[x, y] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Buildings.Add(info);
|
info.Building.Init(this, g0, p2, isFlipped);
|
||||||
|
Buildings.Add(info.Building);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
23
Assets/Scripts/Game/Buildings/BuildingRegistry.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Fruitomation.Game
|
||||||
|
{
|
||||||
|
[CreateAssetMenu] public class BuildingRegistry : ScriptableObject
|
||||||
|
{
|
||||||
|
[System.Serializable] public class BuildingInfo
|
||||||
|
{
|
||||||
|
public string Name;
|
||||||
|
public GameObject Prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private List<BuildingInfo> Buildings;
|
||||||
|
public BuildingInfo[] GetBuildings() => Buildings.ToArray();
|
||||||
|
|
||||||
|
public GameObject GetBuildingOf(string building)
|
||||||
|
{
|
||||||
|
return (from info in Buildings where info.Name == building select info.Prefab).FirstOrDefault();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Game/Buildings/BuildingRegistry.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 406e966552b740c1aece5036cefe9bb7
|
||||||
|
timeCreated: 1776095957
|
||||||
@@ -1,7 +1,45 @@
|
|||||||
namespace Fruitomation.Game
|
using Fruitomation.Global;
|
||||||
{
|
using UnityEngine;
|
||||||
public class FanBuilding : BuildingBase
|
|
||||||
{
|
|
||||||
|
|
||||||
|
namespace Fruitomation.Game
|
||||||
|
{
|
||||||
|
public class FanBuilding : Building
|
||||||
|
{
|
||||||
|
[Header("Fan Specific Items")]
|
||||||
|
[SerializeField] private TriggerDetector TriggerDetector;
|
||||||
|
[SerializeField] private Animator FanAnimator;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
TriggerDetector.SetAction(other =>
|
||||||
|
{
|
||||||
|
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
|
||||||
|
{
|
||||||
|
Vector3 force = new(-transform.localScale.x, 0f, 0f);
|
||||||
|
body?.AddForce(force * Mathf.PI, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
}, TriggerType.Stay);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (GameStateController.Is(GameState.Simulation))
|
||||||
|
{
|
||||||
|
if (FanAnimator.speed == 0)
|
||||||
|
{
|
||||||
|
FanAnimator.Play(0, 0, 0f); // Play from beginning
|
||||||
|
FanAnimator.speed = 1; // Playing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (FanAnimator.speed != 0)
|
||||||
|
{
|
||||||
|
FanAnimator.Play(0, 0, 0f); // Jump back to default frame
|
||||||
|
FanAnimator.speed = 0; // Paused
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
76
Assets/Scripts/Game/Buildings/SlicerBuilding.cs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
using System;
|
||||||
|
using Fruitomation.Game.Items;
|
||||||
|
using Fruitomation.Global;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Fruitomation.Game
|
||||||
|
{
|
||||||
|
public class SlicerBuilding : Building
|
||||||
|
{
|
||||||
|
[Header("Slicer Specific Items")]
|
||||||
|
[SerializeField] private TriggerDetector TriggerDetector;
|
||||||
|
[SerializeField] private Animator SlicerAnimator;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
TriggerDetector.SetAction(other =>
|
||||||
|
{
|
||||||
|
bool isItem = other.transform.parent.TryGetComponent(out ItemBehaviour item);
|
||||||
|
if (!isItem)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
item.CurrentType = item.CurrentType switch
|
||||||
|
{
|
||||||
|
ItemType.Apple => UpgradeManager.Is(BasicUpgrade.AppleSlices)
|
||||||
|
? ItemType.AppleSlices
|
||||||
|
: ItemType.Apple,
|
||||||
|
|
||||||
|
ItemType.Banana => UpgradeManager.Is(BasicUpgrade.BananaSlices)
|
||||||
|
? ItemType.BananaSlices
|
||||||
|
: ItemType.Banana,
|
||||||
|
|
||||||
|
ItemType.Kiwi => UpgradeManager.Is(BasicUpgrade.SlicedKiwi)
|
||||||
|
? ItemType.SlicedKiwi
|
||||||
|
: ItemType.Kiwi,
|
||||||
|
|
||||||
|
ItemType.Mango => UpgradeManager.Is(BasicUpgrade.MangoSlices)
|
||||||
|
? ItemType.MangoSlices
|
||||||
|
: ItemType.Mango,
|
||||||
|
|
||||||
|
ItemType.Durian => UpgradeManager.Is(BasicUpgrade.DurianSlices)
|
||||||
|
? ItemType.DurianSlices
|
||||||
|
: ItemType.Durian,
|
||||||
|
|
||||||
|
ItemType.BuddhasHand => UpgradeManager.Is(BasicUpgrade.BuddhasHandSlices)
|
||||||
|
? ItemType.BuddhasHandSlices
|
||||||
|
: ItemType.BuddhasHand,
|
||||||
|
|
||||||
|
var _ => item.CurrentType // Default
|
||||||
|
};
|
||||||
|
}, TriggerType.Enter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (GameStateController.Is(GameState.Simulation))
|
||||||
|
{
|
||||||
|
if (SlicerAnimator.speed == 0)
|
||||||
|
{
|
||||||
|
SlicerAnimator.Play(0, 0, 0f); // Play from beginning
|
||||||
|
SlicerAnimator.speed = 1; // Playing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (SlicerAnimator.speed != 0)
|
||||||
|
{
|
||||||
|
SlicerAnimator.Play(0, 0, 0f); // Jump back to default frame
|
||||||
|
SlicerAnimator.speed = 0; // Paused
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Scripts/Game/Buildings/SlicerBuilding.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2a0d2e92ab8436a8854e59ee269188a
|
||||||
|
timeCreated: 1776341863
|
||||||
35
Assets/Scripts/Game/Buildings/SpringBuilding.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Fruitomation.Game
|
||||||
|
{
|
||||||
|
public class SpringBuilding : Building
|
||||||
|
{
|
||||||
|
[SerializeField] private TriggerDetector Trigger;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Trigger.SetAction(other =>
|
||||||
|
{
|
||||||
|
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
|
||||||
|
{
|
||||||
|
Vector2 v0 = body.linearVelocity;
|
||||||
|
float magnitude = Math.Max(v0.magnitude * 0.8f, 20f);
|
||||||
|
|
||||||
|
Vector2 v1 = new Vector2(v0.x * 1.2f, Math.Abs(v0.y)).normalized * magnitude;
|
||||||
|
body.linearVelocity = v1;
|
||||||
|
}
|
||||||
|
}, TriggerType.Enter);
|
||||||
|
|
||||||
|
Trigger.SetAction(other =>
|
||||||
|
{
|
||||||
|
if (other.transform.parent.TryGetComponent(out Rigidbody2D body))
|
||||||
|
{
|
||||||
|
Vector2 v0 = body.linearVelocity;
|
||||||
|
v0.y = Math.Max(1f, v0.y);
|
||||||
|
body.linearVelocity = v0;
|
||||||
|
}
|
||||||
|
}, TriggerType.Stay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Game/Buildings/SpringBuilding.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d85c1768ca4c6594dbdb161463af59dc
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
using Fruitomation.Global;
|
|
||||||
using PashaBibko.Pacore.Attributes;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using Random = UnityEngine.Random;
|
|
||||||
|
|
||||||
namespace Fruitomation.Game
|
|
||||||
{
|
|
||||||
public class FruitBehaviour : MonoBehaviour
|
|
||||||
{
|
|
||||||
[Header("References")]
|
|
||||||
[SerializeField] private RectTransform RectTransform;
|
|
||||||
[SerializeField] private Rigidbody2D Body2D;
|
|
||||||
[SerializeField] private Button Button;
|
|
||||||
|
|
||||||
[Header("Read only")]
|
|
||||||
[InspectorReadOnly, SerializeField] private Canvas AttachedCanvas;
|
|
||||||
[InspectorReadOnly, SerializeField] private FruitSpawner Spawner;
|
|
||||||
[InspectorReadOnly, SerializeField] private bool EnteredCanvas;
|
|
||||||
|
|
||||||
public void InitFruitBehaviour(Canvas canvas, FruitSpawner spawner)
|
|
||||||
{
|
|
||||||
AttachedCanvas = canvas;
|
|
||||||
EnteredCanvas = false;
|
|
||||||
Spawner = spawner;
|
|
||||||
|
|
||||||
Body2D.velocity = Random.insideUnitCircle * 2.5f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (!GameStateController.Is(GameState.Simulation))
|
|
||||||
{
|
|
||||||
TriggerDestruction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
bool contained = IsWithinCanvas(RectTransform, AttachedCanvas.GetComponent<RectTransform>());
|
|
||||||
EnteredCanvas = EnteredCanvas || contained;
|
|
||||||
|
|
||||||
if (!contained && EnteredCanvas)
|
|
||||||
{
|
|
||||||
TriggerDestruction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TriggerDestruction()
|
|
||||||
{
|
|
||||||
MoneyController.Add((ulong)Random.Range(1, 5));
|
|
||||||
|
|
||||||
Spawner.RemoveFruit(this);
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool IsWithinCanvas(RectTransform element, RectTransform canvas)
|
|
||||||
{
|
|
||||||
Vector3[] elementCorners = new Vector3[4];
|
|
||||||
Vector3[] canvasCorners = new Vector3[4];
|
|
||||||
|
|
||||||
element.GetWorldCorners(elementCorners);
|
|
||||||
canvas.GetWorldCorners(canvasCorners);
|
|
||||||
|
|
||||||
Rect bounds = new
|
|
||||||
(
|
|
||||||
canvasCorners[0].x,
|
|
||||||
canvasCorners[0].y,
|
|
||||||
canvasCorners[2].x - canvasCorners[0].x,
|
|
||||||
canvasCorners[2].y - canvasCorners[0].y
|
|
||||||
);
|
|
||||||
|
|
||||||
foreach (Vector3 corner in elementCorners)
|
|
||||||
{
|
|
||||||
if (bounds.Contains(corner))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
using PashaBibko.Pacore.Attributes;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Fruitomation.Game.Items;
|
||||||
using Fruitomation.Global;
|
using Fruitomation.Global;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -14,17 +14,26 @@ namespace Fruitomation.Game
|
|||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
[SerializeField] private Transform FruitSpawnParent;
|
[SerializeField] private Transform FruitSpawnParent;
|
||||||
[SerializeField] private GameObject FruitPrefab;
|
|
||||||
[SerializeField] private Canvas GameCanvas;
|
[SerializeField] private Canvas GameCanvas;
|
||||||
|
|
||||||
[Header("Read only")]
|
[Header("Prefabs")]
|
||||||
[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
|
[SerializeField] private GameObject BaseItemPrefab;
|
||||||
|
[SerializeField] private GameObject ApplePrefab;
|
||||||
|
[SerializeField] private GameObject GrapePrefab;
|
||||||
|
[SerializeField] private GameObject BananaPrefab;
|
||||||
|
[SerializeField] private GameObject MangoPrefab;
|
||||||
|
[SerializeField] private GameObject DurianPrefab;
|
||||||
|
[SerializeField] private GameObject PitayaPrefab;
|
||||||
|
[SerializeField] private GameObject KiwiPrefab;
|
||||||
|
[SerializeField] private GameObject BuddhasHandPrefab;
|
||||||
|
|
||||||
private float TimeUntilNextSpawn;
|
private float TimeUntilNextSpawn;
|
||||||
|
|
||||||
|
private int CurrentItemCount => FruitSpawnParent.childCount;
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (ActiveFruits.Count <= MaxSpawned && GameStateController.Is(GameState.Simulation))
|
if (CurrentItemCount <= MaxSpawned && GameStateController.Is(GameState.Simulation))
|
||||||
{
|
{
|
||||||
TimeUntilNextSpawn -= Time.deltaTime;
|
TimeUntilNextSpawn -= Time.deltaTime;
|
||||||
|
|
||||||
@@ -38,17 +47,36 @@ namespace Fruitomation.Game
|
|||||||
|
|
||||||
private void SpawnFruit()
|
private void SpawnFruit()
|
||||||
{
|
{
|
||||||
GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
|
List<ItemType> unlocked = new() { ItemType.Apple };
|
||||||
FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
|
|
||||||
Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
|
|
||||||
|
|
||||||
ActiveFruits.Add(behaviour);
|
if (UpgradeManager.Is(BasicUpgrade.Grapes))
|
||||||
behaviour.InitFruitBehaviour
|
unlocked.Add(ItemType.Grape);
|
||||||
(
|
|
||||||
GameCanvas, this
|
if (UpgradeManager.Is(BasicUpgrade.Bananas))
|
||||||
);
|
unlocked.Add(ItemType.Banana);
|
||||||
|
|
||||||
|
if (UpgradeManager.Is(BasicUpgrade.Kiwi))
|
||||||
|
unlocked.Add(ItemType.Kiwi);
|
||||||
|
|
||||||
|
if (UpgradeManager.Is(BasicUpgrade.Mangoes))
|
||||||
|
unlocked.Add(ItemType.Mango);
|
||||||
|
|
||||||
|
if (UpgradeManager.Is(BasicUpgrade.Durian))
|
||||||
|
unlocked.Add(ItemType.Durian);
|
||||||
|
|
||||||
|
if (UpgradeManager.Is(BasicUpgrade.BuddhasHand))
|
||||||
|
unlocked.Add(ItemType.BuddhasHand);
|
||||||
|
|
||||||
|
if (UpgradeManager.Is(BasicUpgrade.Pitayas))
|
||||||
|
unlocked.Add(ItemType.Pitaya);
|
||||||
|
|
||||||
|
GameObject parent = Instantiate(BaseItemPrefab, FruitSpawnParent);
|
||||||
|
ItemType type = unlocked[Random.Range(0, unlocked.Count)];
|
||||||
|
|
||||||
|
ItemBehaviour behaviour = parent.GetComponent<ItemBehaviour>();
|
||||||
|
Debug.Assert(behaviour is not null, "Could not find ItemBehaviour");
|
||||||
|
|
||||||
|
behaviour.InitBehaviour(GameCanvas, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
3
Assets/Scripts/Game/Items.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eaaa88442884433ca217e9dab3b15028
|
||||||
|
timeCreated: 1776447095
|
||||||