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{fileID: 1590577535} - - {fileID: 1193140913} - {fileID: 1736638416} + - {fileID: 477113769} + - {fileID: 1703663452} diff --git a/Assets/Scripts/Game/Buildings/BuildingManager.cs b/Assets/Scripts/Game/Buildings/BuildingManager.cs index fe22980..1b0140e 100644 --- a/Assets/Scripts/Game/Buildings/BuildingManager.cs +++ b/Assets/Scripts/Game/Buildings/BuildingManager.cs @@ -53,7 +53,7 @@ namespace Fruitomation.Game Buildings = buildings.ToArray(); } - private static string Filepath => Path.Combine(Application.persistentDataPath, "buildings.json"); + public static string Filepath => Path.Combine(Application.persistentDataPath, "buildings.json"); private bool[,] InhabitedCells { get; } = new bool[96, 49]; private List Buildings { get; } = new(); @@ -84,6 +84,11 @@ namespace Fruitomation.Game } string json = File.ReadAllText(Filepath); + if (json == "") + { + return; + } + SerializedBuilding[] buildings = JsonUtility.FromJson(json).Get(); foreach (SerializedBuilding building in buildings) @@ -129,7 +134,7 @@ namespace Fruitomation.Game string json = JsonUtility.ToJson(new SerializedBuildings(serialized), true); File.WriteAllText(Filepath, json); } - + public void RemoveBuilding(Building building) { Buildings.Remove(building); diff --git a/Assets/Scripts/Game/UpgradeManager.cs b/Assets/Scripts/Game/UpgradeManager.cs index c69f0e8..9dd04d5 100644 --- a/Assets/Scripts/Game/UpgradeManager.cs +++ b/Assets/Scripts/Game/UpgradeManager.cs @@ -190,12 +190,14 @@ namespace Fruitomation.Game #if UNITY_EDITOR [MenuItem("Fruitomation/Reset Upgrades")] +#endif // UNITY_EDITOR public static void ResetUpgrades() { CurrentUpgrades = new UnlockedUpgrades(); CurrentUpgrades.Unlock(BasicUpgrade.Apple); // Always unlocked } +#if UNITY_EDITOR [MenuItem("Fruitomation/Unlock All Upgrades")] public static void UnlockAll() { diff --git a/Assets/Scripts/UI/MainMenuController.cs b/Assets/Scripts/UI/MainMenuController.cs new file mode 100644 index 0000000..4445074 --- /dev/null +++ b/Assets/Scripts/UI/MainMenuController.cs @@ -0,0 +1,28 @@ +using System.IO; +using Fruitomation.Game; +using UnityEngine.UI; +using UnityEngine; + +namespace Fruitomation.UI +{ + public class MainMenuController : MonoBehaviour + { + [Header("References")] + [SerializeField] private Button ResetButton; + [SerializeField] private Button PlayButton; + + private void Awake() + { + PlayButton.onClick.AddListener(() => + { + SceneController.StartLoadOf("GameScene"); + }); + + ResetButton.onClick.AddListener(() => + { + File.WriteAllText(BuildingManager.Filepath, ""); + UpgradeManager.ResetUpgrades(); + }); + } + } +} diff --git a/Assets/Scripts/UI/MainMenuController.cs.meta b/Assets/Scripts/UI/MainMenuController.cs.meta new file mode 100644 index 0000000..80f0ae8 --- /dev/null +++ b/Assets/Scripts/UI/MainMenuController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 56dd683265dd7fc48b92d102c435e3da \ No newline at end of file