diff --git a/Assets/PhysicsMat/FruitMat_P2D.physicsMaterial2D b/Assets/PhysicsMat/FruitMat_P2D.physicsMaterial2D index 0122100..40946de 100644 --- a/Assets/PhysicsMat/FruitMat_P2D.physicsMaterial2D +++ b/Assets/PhysicsMat/FruitMat_P2D.physicsMaterial2D @@ -8,7 +8,7 @@ PhysicsMaterial2D: m_PrefabAsset: {fileID: 0} m_Name: FruitMat_P2D serializedVersion: 2 - friction: 0.4 + friction: 0.8 bounciness: 0.2 m_FrictionCombine: 1 m_BounceCombine: 4 diff --git a/Assets/Prefabs/BaseItemPrefab.prefab b/Assets/Prefabs/BaseItemPrefab.prefab index 03ff9e9..d58aa07 100644 --- a/Assets/Prefabs/BaseItemPrefab.prefab +++ b/Assets/Prefabs/BaseItemPrefab.prefab @@ -59,6 +59,9 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Fruitomation::Fruitomation.Game.Items.ItemBehaviour InternalItemType: 0 + InternalItemValue: + Magnitude: 0 + Ammount: 0 --- !u!50 &8934494252055606214 Rigidbody2D: serializedVersion: 5 @@ -72,9 +75,9 @@ Rigidbody2D: m_UseFullKinematicContacts: 0 m_UseAutoMass: 0 m_Mass: 1 - m_LinearDamping: 0 - m_AngularDamping: 0.05 - m_GravityScale: 1 + m_LinearDamping: 2 + m_AngularDamping: 3 + m_GravityScale: 2 m_Material: {fileID: 6200000, guid: 5bd3676f7699e1d4f9d2f61bf372ada5, type: 2} m_IncludeLayers: serializedVersion: 2 @@ -83,6 +86,6 @@ Rigidbody2D: serializedVersion: 2 m_Bits: 0 m_Interpolate: 1 - m_SleepingMode: 0 + m_SleepingMode: 1 m_CollisionDetection: 1 m_Constraints: 0