Made apples be able to spawn
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@@ -13,49 +13,49 @@ MonoBehaviour:
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m_Name: Items
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m_EditorClassIdentifier: Fruitomation::Fruitomation.Game.Items.SerializedItemInfoRegistry
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Registry:
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- Type: 0
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- Type: 1
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: 23e3bfe33d8c6004c85fd638db567ab6,
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type: 3}
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MinMoney: 0.5
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MaxMoney: 1.5
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- Type: 1
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- Type: 2
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CustomBehaviour: 1
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Prefab: {fileID: 8799415981405337049, guid: c21e0b5539573904cb10d979de4a3f72,
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type: 3}
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MinMoney: 3
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MaxMoney: 7
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- Type: 2
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- Type: 3
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: 5e1f7f5d4294c1d4fa3e6f88dec0dfa6,
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type: 3}
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MinMoney: 12
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MaxMoney: 18
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- Type: 3
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- Type: 4
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: b224b6df33529e64d83245d78e0feb9f,
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type: 3}
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MinMoney: 40
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MaxMoney: 60
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- Type: 4
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- Type: 5
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: 7af455f1c1666e5409156598fe669f74,
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type: 3}
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MinMoney: 120
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MaxMoney: 160
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- Type: 6
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- Type: 7
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: 13f2740b5ae396e40940587ab2effd65,
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type: 3}
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MinMoney: 250
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MaxMoney: 350
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- Type: 7
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- Type: 8
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: ebddb1b81a288cc4c993a25bc9efe894,
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type: 3}
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MinMoney: 800
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MaxMoney: 900
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- Type: 5
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- Type: 6
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CustomBehaviour: 1
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Prefab: {fileID: 4062657912758122058, guid: 2cf42dbc57bb6374b9e6ec700aad5854,
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type: 3}
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@@ -1,4 +1,5 @@
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using Fruitomation.Global;
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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namespace Fruitomation.Game.Items
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@@ -14,7 +15,8 @@ namespace Fruitomation.Game.Items
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private CustomItemBehaviour CustomBehaviour;
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private GameObject CurrentChild;
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private ItemType InternalItemType;
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[SerializeField, InspectorReadOnly("Item Type")]
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private ItemType InternalItemType = ItemType.None;
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public ItemType CurrentType
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{
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@@ -12,6 +12,8 @@ namespace Fruitomation.Game.Items
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[Serializable] public enum ItemType
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{
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None,
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Apple,
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Grape,
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Banana,
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