Made building preview work with new art format
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@@ -145,12 +145,8 @@ namespace Fruitomation.UI
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{
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BuildingPreview.enabled = true;
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BuildingPreview.material = new Material(Shader.Find("UI/Default"))
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{
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mainTexture = SelectedBuildingsBuildingBase.Texture
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};
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BuildingPreview.rectTransform.sizeDelta = SelectedBuildingsBuildingBase.SizeOnGrid * 40;
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BuildingPreview.sprite = SelectedBuildingsBuildingBase.Sprite;
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//
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Vector2Int p0 = new
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