Made building preview work with new art format

This commit is contained in:
2026-04-11 13:54:51 +01:00
parent 1a039f1132
commit e90628c288
3 changed files with 4 additions and 8 deletions

View File

@@ -5,9 +5,9 @@ namespace Fruitomation.Game
public abstract class BuildingBase : MonoBehaviour
{
[Header("Building Properties")]
[SerializeField] private Texture2D BuildingTexture;
[SerializeField] private Sprite BuildingSprite;
[field: SerializeField] public Vector2Int SizeOnGrid { get; private set; }
public Texture2D Texture => BuildingTexture;
public Sprite Sprite => BuildingSprite;
}
}

View File

@@ -145,12 +145,8 @@ namespace Fruitomation.UI
{
BuildingPreview.enabled = true;
BuildingPreview.material = new Material(Shader.Find("UI/Default"))
{
mainTexture = SelectedBuildingsBuildingBase.Texture
};
BuildingPreview.rectTransform.sizeDelta = SelectedBuildingsBuildingBase.SizeOnGrid * 40;
BuildingPreview.sprite = SelectedBuildingsBuildingBase.Sprite;
//
Vector2Int p0 = new