Started implementing mixers

This commit is contained in:
Pasha Bibko
2026-04-28 10:08:27 +01:00
parent ba9b895f03
commit d53b760546
4 changed files with 125 additions and 23 deletions

View File

@@ -157,9 +157,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2305386115665963243}
- component: {fileID: 4901325652048475046}
- component: {fileID: 4128879575467903701}
m_Layer: 10
m_Name: Colliders
m_Name: Collider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -172,20 +172,20 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5089027117596162827}
m_LocalRotation: {x: 0, y: 0, z: 0.38268343, w: 0.92387956}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7134460453558218992}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 45}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 80, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!61 &4901325652048475046
BoxCollider2D:
--- !u!60 &4128879575467903701
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -228,5 +228,9 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 114, y: 5}
m_EdgeRadius: 0
m_Points:
m_Paths:
- - {x: 40, y: 40}
- {x: -40, y: -40}
- {x: 40, y: -40}
m_UseDelaunayMesh: 1

View File

@@ -1,14 +1,44 @@
using Fruitomation.Game.Items;
using PashaBibko.Pacore.Attributes;
using System.Collections.Generic;
using System.Linq;
using Fruitomation.Game.Items;
using Fruitomation.Global;
using UnityEngine;
namespace Fruitomation.Game
{
public class MixerBuilding : Building
{
private struct Recipe
{
public ItemType[] Ingredients;
public ItemType Product;
public Recipe(ItemType[] ingredients, ItemType product)
{
Ingredients = ingredients;
Product = product;
}
}
private static Recipe[] Recipes = new Recipe[1]
{
new
(
new[] { ItemType.Apple, ItemType.Grape },
ItemType.Banana
),
};
[Header("Mixer Specific")]
[SerializeField] private RectTransform OutputLocation;
[SerializeField] private TriggerDetector Trigger;
[Header("Read Only")]
[SerializeField, InspectorReadOnly] private int StoredItemCount;
private readonly Dictionary<ItemType, int> StoredItems = new();
private void Start()
{
Trigger.SetAction(other =>
@@ -19,10 +49,51 @@ namespace Fruitomation.Game
return;
}
item.transform.position = OutputLocation.position;
item.SendToTheGhostRealm();
if (StoredItemCount < 50)
{
ItemType type = item.CurrentType;
int typeCount = StoredItems.GetValueOrDefault(type);
item.TriggerDestruction(false);
StoredItems[type] = typeCount + 1;
StoredItemCount++;
}
}, TriggerType.Enter);
}
private void Update()
{
if (!GameStateController.Is(GameState.Simulation))
{
StoredItems.Clear();
return;
}
foreach (Recipe recipe in Recipes)
{
bool hasAllIngredients = recipe.Ingredients.Aggregate(true,
(current, ingredient)
=> current && StoredItems.ContainsKey(ingredient)
);
if (hasAllIngredients)
{
foreach (ItemType ingredient in recipe.Ingredients)
{
int count = StoredItems[ingredient] - 1;
if (count <= 0)
{
StoredItems.Remove(ingredient);
}
else
{
StoredItems[ingredient] = count;
}
}
FruitSpawner.SpawnItem(recipe.Product, OutputLocation.position);
}
}
}
}
}

View File

@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using Fruitomation.Game.Items;
using Fruitomation.Global;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Fruitomation.Game
{
@@ -27,10 +29,15 @@ namespace Fruitomation.Game
[SerializeField] private GameObject KiwiPrefab;
[SerializeField] private GameObject BuddhasHandPrefab;
private static FruitSpawner Instance;
private float TimeUntilNextSpawn;
private int CurrentItemCount => FruitSpawnParent.childCount;
private void Awake()
=> Instance = this;
private void Update()
{
if (CurrentItemCount <= MaxSpawned && GameStateController.Is(GameState.Simulation))
@@ -70,13 +77,25 @@ namespace Fruitomation.Game
if (UpgradeManager.Is(BasicUpgrade.Pitayas))
unlocked.Add(ItemType.Pitaya);
GameObject parent = Instantiate(BaseItemPrefab, FruitSpawnParent);
ItemType type = unlocked[Random.Range(0, unlocked.Count)];
SpawnItem(unlocked[Random.Range(0, unlocked.Count)]);
}
public static ItemBehaviour SpawnItem(ItemType item, Vector3? pos = null)
=> Instance.SpawnItemInternal(item, pos);
private ItemBehaviour SpawnItemInternal(ItemType item, Vector3? pos = null)
{
GameObject parent = Instantiate(BaseItemPrefab, FruitSpawnParent);
ItemBehaviour behaviour = parent.GetComponent<ItemBehaviour>();
Debug.Assert(behaviour is not null, "Could not find ItemBehaviour");
behaviour.InitBehaviour(GameCanvas, type);
if (pos != null)
{
parent.transform.position = (Vector3)pos;
}
behaviour.InitBehaviour(GameCanvas, item);
return behaviour;
}
}
}

View File

@@ -36,17 +36,25 @@ namespace Fruitomation.Game.Items
private IEnumerator SendToGhostRealmInternal()
{
CurrentChild.SetActive(false);
Body2D.Sleep();
Sleep();
yield return new WaitForSeconds(0.5f);
CurrentChild.SetActive(true);
Body2D.WakeUp();
WakeUp();
}
public void SendToTheGhostRealm() => StartCoroutine(SendToGhostRealmInternal());
public void Sleep()
{
CurrentChild.SetActive(false);
Body2D.Sleep();
}
public void WakeUp()
{
CurrentChild.SetActive(true);
Body2D.WakeUp();
}
public void InitBehaviour(Canvas canvas, ItemType startType)
{
RectTransform = transform.GetComponent<RectTransform>();