Started implementing mixers

This commit is contained in:
Pasha Bibko
2026-04-28 10:08:27 +01:00
parent ba9b895f03
commit d53b760546
4 changed files with 125 additions and 23 deletions

View File

@@ -157,9 +157,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2305386115665963243}
- component: {fileID: 4901325652048475046}
- component: {fileID: 4128879575467903701}
m_Layer: 10
m_Name: Colliders
m_Name: Collider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -172,20 +172,20 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5089027117596162827}
m_LocalRotation: {x: 0, y: 0, z: 0.38268343, w: 0.92387956}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7134460453558218992}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 45}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 80, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!61 &4901325652048475046
BoxCollider2D:
--- !u!60 &4128879575467903701
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@@ -228,5 +228,9 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 114, y: 5}
m_EdgeRadius: 0
m_Points:
m_Paths:
- - {x: 40, y: 40}
- {x: -40, y: -40}
- {x: 40, y: -40}
m_UseDelaunayMesh: 1