Started implementing mixers
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@@ -157,9 +157,9 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2305386115665963243}
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- component: {fileID: 4901325652048475046}
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- component: {fileID: 4128879575467903701}
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m_Layer: 10
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m_Name: Colliders
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m_Name: Collider
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -172,20 +172,20 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5089027117596162827}
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m_LocalRotation: {x: 0, y: 0, z: 0.38268343, w: 0.92387956}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7134460453558218992}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 45}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 80, y: 80}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!61 &4901325652048475046
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BoxCollider2D:
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--- !u!60 &4128879575467903701
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@@ -228,5 +228,9 @@ BoxCollider2D:
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Size: {x: 114, y: 5}
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m_EdgeRadius: 0
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m_Points:
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m_Paths:
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- - {x: 40, y: 40}
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- {x: -40, y: -40}
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- {x: 40, y: -40}
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m_UseDelaunayMesh: 1
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