Added a custom cursor
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@@ -1,6 +1,7 @@
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using PashaBibko.Pacore.Attributes;
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using UnityEngine.UI;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Fruitomation
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{
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@@ -23,12 +24,8 @@ namespace Fruitomation
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Spawner = spawner;
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Body2D.velocity = Random.insideUnitCircle * 2.5f;
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Button.onClick.AddListener(OnPlayerClicked);
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}
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private void OnPlayerClicked() => TriggerDestruction();
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private void Update()
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{
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if (!GameStateController.Is(GameState.Simulation))
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@@ -48,7 +45,7 @@ namespace Fruitomation
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}
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}
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private void TriggerDestruction()
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public void TriggerDestruction()
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{
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MoneyController.Add((ulong)Random.Range(1, 5));
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78
Assets/Scripts/GameCursor.cs
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78
Assets/Scripts/GameCursor.cs
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@@ -0,0 +1,78 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fruitomation
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{
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public class GameCursor : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private Camera ActiveCamera;
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[SerializeField] private CircleCollider2D CursorCollider;
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[SerializeField] private RectTransform RectTransform;
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private readonly ContactFilter2D ContactFilter = new();
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private readonly List<Collider2D> Colliders = new();
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private float CurrentMouseClickStrength;
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private float StartOfMouseClick;
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private void UpdatePosition()
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{
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Ray ray = ActiveCamera.ScreenPointToRay(Input.mousePosition);
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float t = -ray.origin.z / ray.direction.z;
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Vector2 position = ray.origin + t * ray.direction;
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transform.position = position;
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}
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private void UpdateMouseState()
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{
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const float MIN_STRENGTH = 0.5f;
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if (Input.GetMouseButtonUp(0))
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{
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CurrentMouseClickStrength = MIN_STRENGTH;
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CursorCollider.radius = CurrentMouseClickStrength * 30f;
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Physics2D.OverlapCollider(CursorCollider, ContactFilter, Colliders);
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foreach (Collider2D col in Colliders)
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{
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if (col.transform.name == "Sprite")
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{
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FruitBehaviour fruit = col.GetComponentInParent<FruitBehaviour>();
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Debug.Assert(fruit != null, "Couldn't find FruitBehaviour");
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fruit.TriggerDestruction();
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}
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}
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}
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if (Input.GetMouseButton(0))
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{
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if (Input.GetMouseButtonDown(0))
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{
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StartOfMouseClick = Time.time;
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CurrentMouseClickStrength = MIN_STRENGTH;
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return;
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}
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CurrentMouseClickStrength = Time.time - StartOfMouseClick;
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CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MIN_STRENGTH, 1.7f);
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}
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else
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{
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CurrentMouseClickStrength = MIN_STRENGTH;
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}
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}
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private void Update()
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{
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UpdateMouseState();
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UpdatePosition();
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RectTransform.localScale = new Vector3(CurrentMouseClickStrength, CurrentMouseClickStrength, 1f);
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}
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}
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}
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3
Assets/Scripts/GameCursor.cs.meta
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3
Assets/Scripts/GameCursor.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4c69710c42ff4ee0bb660893e59c12fe
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timeCreated: 1774874748
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