Improved upgrade menu look
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Assets/Art/Upgrade9Slice-v1.png
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Assets/Art/Upgrade9Slice-v1.png
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||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: 642bb664840379a46b4dff87e65e229d,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 24
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: 5e2046530547f3a4f807e051d6e1da05,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 26
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: e37376b2f30b7d64fa634df2233ff9ab,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 14
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: 082386cfbe8dfc34189664a1dd37ede4,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 25
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: d0fc612fb6777b14b88133b4cd485733,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 27
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: f74988e3ad5daf64f8f6c6adab75c984,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
- Type: 13
|
||||
CustomBehaviour: 0
|
||||
Prefab: {fileID: 4485779862959683977, guid: 30a47cb0b048fe14aad8715a93340ea7,
|
||||
type: 3}
|
||||
MinMoney: 1
|
||||
MaxMoney: 5
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
53
Assets/Scripts/Game/CurrencyAmount.cs
Normal file
53
Assets/Scripts/Game/CurrencyAmount.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
using System;
|
||||
|
||||
namespace Fruitomation.Game
|
||||
{
|
||||
public enum CurrencyMagnitude
|
||||
{
|
||||
Ones,
|
||||
Thousands,
|
||||
Millions,
|
||||
Billions,
|
||||
Trillions
|
||||
}
|
||||
|
||||
[Serializable] public class CurrencyAmount
|
||||
{
|
||||
[SerializeField] private CurrencyMagnitude Magnitude;
|
||||
[SerializeField] private float Ammount;
|
||||
|
||||
public string AsString()
|
||||
{
|
||||
StringBuilder builder = new();
|
||||
builder.Append(
|
||||
Ammount > 10f
|
||||
? $"${Ammount:I}"
|
||||
: $"${Ammount:F1}"
|
||||
);
|
||||
|
||||
switch (Magnitude)
|
||||
{
|
||||
case CurrencyMagnitude.Ones:
|
||||
break;
|
||||
case CurrencyMagnitude.Thousands:
|
||||
builder.Append("K");
|
||||
break;
|
||||
case CurrencyMagnitude.Millions:
|
||||
builder.Append("M");
|
||||
break;
|
||||
case CurrencyMagnitude.Billions:
|
||||
builder.Append("B");
|
||||
break;
|
||||
case CurrencyMagnitude.Trillions:
|
||||
builder.Append("T");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Game/CurrencyAmount.cs.meta
Normal file
3
Assets/Scripts/Game/CurrencyAmount.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e9afb637ef14ed4b34fd226298272d5
|
||||
timeCreated: 1776767993
|
||||
@@ -4,6 +4,7 @@ using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Fruitomation.UI
|
||||
{
|
||||
@@ -24,8 +25,9 @@ namespace Fruitomation.UI
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private BasicUpgrade Upgrade;
|
||||
[SerializeField] private int UpgradeCost;
|
||||
[SerializeField] private bool DrawDefaultLines;
|
||||
[SerializeField] private CurrencyAmount Cost;
|
||||
[SerializeField] private bool BigText;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private BasicUpgradeButton[] RequiredUpgrades;
|
||||
@@ -43,6 +45,8 @@ namespace Fruitomation.UI
|
||||
private void Awake()
|
||||
{
|
||||
AttachedText = gameObject.GetComponentInChildren<Text>();
|
||||
AttachedText.fontSize = 30;
|
||||
|
||||
AttachedButton = GetComponent<Button>();
|
||||
|
||||
AttachedButton.onClick.AddListener(() => { UpgradeManager.Unlock(Upgrade); });
|
||||
@@ -63,6 +67,7 @@ namespace Fruitomation.UI
|
||||
|
||||
LineRenderer lr = go.AddComponent<LineRenderer>();
|
||||
lr.material = LineMaterial;
|
||||
lr.widthMultiplier = 0.1f;
|
||||
lr.positionCount = 2;
|
||||
|
||||
lines.Add((lr, required, null));
|
||||
@@ -81,6 +86,7 @@ namespace Fruitomation.UI
|
||||
|
||||
LineRenderer lr = go.AddComponent<LineRenderer>();
|
||||
lr.material = LineMaterial;
|
||||
lr.widthMultiplier = 0.1f;
|
||||
|
||||
lines.Add((lr, null, line));
|
||||
}
|
||||
@@ -138,11 +144,11 @@ namespace Fruitomation.UI
|
||||
State = UpgradeState.Hidden;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
// https://stackoverflow.com/questions/27040325/c-sharp-regex-to-convert-camelcase-to-sentence-case
|
||||
string formatted = Regex.Replace(Upgrade.ToString(), @"[A-Z]", " $0");
|
||||
AttachedText.text = State == UpgradeState.Hidden
|
||||
? "???"
|
||||
: $"{Upgrade.ToString()} [{UpgradeCost}]";
|
||||
: $"{formatted}\n{Cost.AsString()}";
|
||||
}
|
||||
|
||||
private bool IsUnlocked => State == UpgradeState.Unlocked;
|
||||
|
||||
Reference in New Issue
Block a user