Fixed GameCursor with new fruit layout
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@@ -118,12 +118,9 @@ namespace Fruitomation.UI
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foreach (Collider2D col in Colliders)
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{
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if (col.transform.name == "Sprite")
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if (col.transform.parent.TryGetComponent(out ItemBehaviour item))
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{
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FruitBehaviour fruit = col.GetComponentInParent<FruitBehaviour>();
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Debug.Assert(fruit, "Couldn't find FruitBehaviour");
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fruit.TriggerDestruction();
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item.TriggerDestruction();
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}
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}
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}
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