Made fruit be randomised
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@@ -1,8 +1,6 @@
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using Fruitomation.Global;
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using PashaBibko.Pacore.Attributes;
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using UnityEngine.UI;
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using Fruitomation.Global;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Fruitomation.Game
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{
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@@ -11,7 +9,6 @@ namespace Fruitomation.Game
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[Header("References")]
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[SerializeField] private RectTransform RectTransform;
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[SerializeField] private Rigidbody2D Body2D;
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[SerializeField] private Button Button;
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[Header("Read only")]
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[InspectorReadOnly, SerializeField] private Canvas AttachedCanvas;
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