Added requirements to mixer recipes
This commit is contained in:
@@ -6395,7 +6395,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: f9c5dbc6e19942c19f4dc93fc3777677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Fruitomation::Fruitomation.UI.BasicUpgradeButton
|
||||
Upgrade: 0
|
||||
Upgrade: 35
|
||||
DrawDefaultLines: 1
|
||||
Cost:
|
||||
Magnitude: 0
|
||||
|
||||
@@ -11,11 +11,13 @@ namespace Fruitomation.Game
|
||||
{
|
||||
private struct Recipe
|
||||
{
|
||||
public BasicUpgrade Requirement;
|
||||
public ItemType[] Ingredients;
|
||||
public ItemType Product;
|
||||
|
||||
public Recipe(ItemType[] ingredients, ItemType product)
|
||||
public Recipe(BasicUpgrade requirement, ItemType[] ingredients, ItemType product)
|
||||
{
|
||||
Requirement = requirement;
|
||||
Ingredients = ingredients;
|
||||
Product = product;
|
||||
}
|
||||
@@ -25,6 +27,7 @@ namespace Fruitomation.Game
|
||||
{
|
||||
new
|
||||
(
|
||||
BasicUpgrade.DriedFruitSelection,
|
||||
new[]
|
||||
{
|
||||
ItemType.DriedAppleSlices,
|
||||
@@ -36,6 +39,7 @@ namespace Fruitomation.Game
|
||||
|
||||
new
|
||||
(
|
||||
BasicUpgrade.AppleMangoJuice,
|
||||
new[]
|
||||
{
|
||||
ItemType.AppleJuice,
|
||||
@@ -46,6 +50,7 @@ namespace Fruitomation.Game
|
||||
|
||||
new
|
||||
(
|
||||
BasicUpgrade.SpicedBananaIceCream,
|
||||
new[]
|
||||
{
|
||||
ItemType.BananaIceCream,
|
||||
@@ -56,6 +61,7 @@ namespace Fruitomation.Game
|
||||
|
||||
new
|
||||
(
|
||||
BasicUpgrade.ExoticFruitSelection,
|
||||
new[]
|
||||
{
|
||||
ItemType.SlicedKiwi,
|
||||
@@ -68,6 +74,7 @@ namespace Fruitomation.Game
|
||||
|
||||
new
|
||||
(
|
||||
BasicUpgrade.SpicedPitayaIceCream,
|
||||
new[]
|
||||
{
|
||||
ItemType.PitayaIceCream,
|
||||
@@ -133,6 +140,8 @@ namespace Fruitomation.Game
|
||||
}
|
||||
|
||||
foreach (Recipe recipe in Recipes)
|
||||
{
|
||||
if (UpgradeManager.Is(recipe.Requirement))
|
||||
{
|
||||
bool hasAllIngredients = recipe.Ingredients.Aggregate(true,
|
||||
(current, ingredient)
|
||||
@@ -160,3 +169,4 @@ namespace Fruitomation.Game
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
@@ -13,7 +14,6 @@ namespace Fruitomation.Game
|
||||
{
|
||||
[Serializable] public enum BasicUpgrade
|
||||
{
|
||||
//Apple, - Unlocked by default
|
||||
Grapes,
|
||||
Bananas,
|
||||
Kiwi,
|
||||
@@ -50,6 +50,8 @@ namespace Fruitomation.Game
|
||||
PitayaFoodDye,
|
||||
PitayaIceCream,
|
||||
SpicedPitayaIceCream,
|
||||
|
||||
Apple
|
||||
}
|
||||
|
||||
[Serializable] public enum BuildingUnlock
|
||||
@@ -57,20 +59,20 @@ namespace Fruitomation.Game
|
||||
None,
|
||||
|
||||
//Wall, - Unlocked by default
|
||||
//Slope,
|
||||
Floor,
|
||||
//Slope, - Unlocked by default
|
||||
[Preserve] Floor,
|
||||
|
||||
//Spring, - Unlocked by default
|
||||
Fan,
|
||||
Alternator,
|
||||
[Preserve] Fan,
|
||||
[Preserve] Alternator,
|
||||
|
||||
//Slicer, - Unlocked by default
|
||||
//Presser, - Unlocked by default
|
||||
HeatExchanger,
|
||||
Grinder,
|
||||
Mixer,
|
||||
Fermenter,
|
||||
Peeler,
|
||||
[Preserve] HeatExchanger,
|
||||
[Preserve] Grinder,
|
||||
[Preserve] Mixer,
|
||||
[Preserve] Fermenter,
|
||||
[Preserve] Peeler,
|
||||
}
|
||||
|
||||
public class UnlockedUpgrades
|
||||
@@ -149,6 +151,8 @@ namespace Fruitomation.Game
|
||||
{
|
||||
CurrentUpgrades = JsonUtility.FromJson<UnlockedUpgrades.Serialized>(json).Unserialize();
|
||||
}
|
||||
|
||||
CurrentUpgrades.Unlock(BasicUpgrade.Apple); // Unlocked by default
|
||||
}
|
||||
|
||||
CurrentUpgrades ??= new UnlockedUpgrades();
|
||||
@@ -189,6 +193,7 @@ namespace Fruitomation.Game
|
||||
public static void ResetUpgrades()
|
||||
{
|
||||
CurrentUpgrades = new UnlockedUpgrades();
|
||||
CurrentUpgrades.Unlock(BasicUpgrade.Apple); // Always unlocked
|
||||
}
|
||||
|
||||
[MenuItem("Fruitomation/Unlock All Upgrades")]
|
||||
|
||||
Reference in New Issue
Block a user