Fixed building issues when placing over destroyed buildings
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@@ -2540,7 +2540,7 @@ RectTransform:
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m_GameObject: {fileID: 2048015617}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.25, y: 0.25, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2112507919}
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@@ -2548,7 +2548,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1100, y: 0}
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m_SizeDelta: {x: 1600, y: 150}
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m_SizeDelta: {x: 6400, y: 600}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2048015619
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MonoBehaviour:
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@@ -2571,17 +2571,17 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 75
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m_Font: {fileID: 12800000, guid: 25598a8975ed29243bb850b56f191920, type: 3}
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m_FontSize: 300
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 75
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m_MaxSize: 300
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 'Current Money: $0'
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--- !u!222 &2048015620
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@@ -130,7 +130,16 @@ namespace Fruitomation.Game
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File.WriteAllText(Filepath, json);
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}
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public void RemoveBuilding(Building building) => Buildings.Remove(building);
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public void RemoveBuilding(Building building)
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{
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Buildings.Remove(building);
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for (int x = building.GridPosition.x; x < building.GridPosition.x + building.SizeOnGrid.x; x++)
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for (int y = building.GridPosition.y; y < building.GridPosition.y + building.SizeOnGrid.y; y++)
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{
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InhabitedCells[x, y] = false;
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}
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}
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public bool AddBuildingAt(Vector2Int position, BuildingRegistry.BuildingInfo building, bool isFlipped)
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{
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