Added building flipping

This commit is contained in:
2026-04-13 13:00:49 +01:00
parent 1351bb2245
commit b481b27f8b
3 changed files with 22 additions and 7 deletions

View File

@@ -20,7 +20,7 @@ namespace Fruitomation.Game
private bool[,] InhabitedCells { get; } = new bool[96, 49];
private List<BuildingInfo> Buildings { get; } = new();
public bool AddBuildingAt(Vector2Int position, GameObject prefab, bool updateCellMap = false)
public bool AddBuildingAt(Vector2Int position, GameObject prefab, bool isFlipped)
{
//
GameObject go = Instantiate(prefab, transform);
@@ -32,17 +32,19 @@ namespace Fruitomation.Game
Vector2Int p0 = position * 40;
Vector2Int p1 = p0 + new Vector2Int(20, 100);
Vector2Int g0 = position + new Vector2Int(48, 24);
Vector2 off0 = info.Building.SizeOnGrid - Vector2.one;
Vector2 off1 = off0 * 20;
info.Rect.sizeDelta = info.Building.SizeOnGrid * 40;
info.Rect.anchoredPosition = p1 + off1;
info.Rect.transform.localScale = new Vector3(isFlipped ? -1f : 1f, 1f, 1f);
Debug.Log(g0);
//
for (int x = g0.x; x < g0.x + info.Building.SizeOnGrid.x; x++)
for (int y = g0.y; y < g0.y + info.Building.SizeOnGrid.y; y++)
@@ -53,7 +55,7 @@ namespace Fruitomation.Game
return false;
}
}
//
for (int x = g0.x; x < g0.x + info.Building.SizeOnGrid.x; x++)
for (int y = g0.y; y < g0.y + info.Building.SizeOnGrid.y; y++)