Added Pacore

This commit is contained in:
2026-03-30 10:32:44 +01:00
parent 62f6553986
commit b3202a4636
55 changed files with 1142 additions and 0 deletions

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using PashaBibko.Pacore.Attributes;
using System.Collections.Generic;
using System.Reflection;
using System;
namespace PashaBibko.Pacore.Editor.Caches
{
public static class InspectorCallableCache
{
public struct AttributeInfo
{
public InspectorCallableAttribute Attribute;
public MethodInfo AttachedMethod;
}
private const BindingFlags BINDING_FLAGS =
BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.Instance;
private static Dictionary<Type, AttributeInfo[]> Cache { get; } = new();
public static AttributeInfo[] GetAllAttributesOfType(Type type)
{
/* Checks the cache for the type */
if (Cache.TryGetValue(type, out AttributeInfo[] attributes))
{
return attributes;
}
/* Finds all the functions with the attribute */
MethodInfo[] methods = type.GetMethods(BINDING_FLAGS);
List<AttributeInfo> buttons = new();
foreach (MethodInfo method in methods)
{
InspectorCallableAttribute attribute
= method.GetCustomAttribute<InspectorCallableAttribute>();
if (attribute != null)
{
AttributeInfo info = new()
{
Attribute = attribute,
AttachedMethod = method,
};
buttons.Add(info);
}
}
/* Adds it to the cache before returning */
AttributeInfo[] array = buttons.ToArray();
Cache.Add(type, array);
return array;
}
}
}

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using System;
namespace PashaBibko.Pacore.Editor.Caches
{
public static class MonoScriptCache
{
private static Dictionary<string, MonoScript> Cache { get; } = new();
static MonoScriptCache()
{
/* Finds all MonoScripts and adds them to the dictionary by name */
MonoScript[] scripts = Resources.FindObjectsOfTypeAll<MonoScript>();
foreach (MonoScript script in scripts)
{
Type scriptType = script.GetClass();
if (scriptType is not null)
{
string name = scriptType.FullName;
Cache.TryAdd(name, script);
}
}
}
public static MonoScript Get(string name)
{
/* Fetches the value (if there is one) without creating a default val */
Cache.TryGetValue(name, out MonoScript script);
return script;
}
}
}

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using PashaBibko.Pacore.Attributes;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace PashaBibko.Pacore.Editor.Drawers
{
[CustomPropertyDrawer(typeof(DetectInspectorChangesAttribute))]
public sealed class DetectInspectorChangesDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
/* Draws the property and checks for changes */
EditorGUI.BeginProperty(position, label, property);
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(position, property, label);
if (EditorGUI.EndChangeCheck()) // Returns true if there were changes
{
property.serializedObject.ApplyModifiedProperties(); // Applies the changes
if (attribute is DetectInspectorChangesAttribute inspectorChangesAttribute)
{
const BindingFlags BINDING_FLAGS =
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
string methodName = inspectorChangesAttribute.ActionName;
/* Fetches the method and the object to call it on */
Object target = property.serializedObject.targetObject;
MethodInfo method = target.GetType().GetMethod(methodName, BINDING_FLAGS);
if (method == null)
{
Debug.LogError($"Method not found [{methodName}]");
}
else
{
method.Invoke(target, null);
}
}
}
EditorGUI.EndProperty();
}
}
}

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using PashaBibko.Pacore.Attributes;
using UnityEditor;
using UnityEngine;
namespace PashaBibko.Pacore.Editor.Drawers
{
[CustomPropertyDrawer(typeof(InspectorReadOnlyAttribute))]
public sealed class InspectorReadOnlyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (attribute is InspectorReadOnlyAttribute readOnlyAttribute)
{
GUI.enabled = false;
label.text = readOnlyAttribute.Name ?? label.text; // Uses custom name if it exists
EditorGUI.PropertyField(position, property, label);
GUI.enabled = true;
}
}
}
}

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using PashaBibko.Pacore.Editor.Caches;
using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace PashaBibko.Pacore.Editor.Drawers
{
[CustomEditor(typeof(MonoBehaviour), editorForChildClasses: true)]
public class MonoBehaviourDrawer : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
DrawFunctionButtons(target);
}
public static void DrawFunctionButtons(Object target)
{
Type type = target.GetType();
InspectorCallableCache.AttributeInfo[] buttons
= InspectorCallableCache.GetAllAttributesOfType(type);
if (buttons.Length == 0)
{
return;
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Functions", EditorStyles.boldLabel);
foreach (InspectorCallableCache.AttributeInfo button in buttons)
{
string name = button.Attribute.ButtonName;
if (GUILayout.Button(name))
{
button.AttachedMethod.Invoke(target, null);
}
}
}
}
}

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using PashaBibko.Pacore.Editor.Caches;
using PashaBibko.Pacore.Attributes;
using UnityEditor;
using UnityEngine;
using System;
namespace PashaBibko.Pacore.Editor.Drawers
{
[CustomPropertyDrawer(typeof(MonoScriptAttribute))]
public class MonoScriptDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
/* I'm not sure if this will ever happen */
if (attribute is not MonoScriptAttribute attr)
{
return; // Stops NullReferenceExceptions
}
/* Makes sure the type is a string */
if (property.propertyType != SerializedPropertyType.String)
{
Debug.LogError($"Attribute [{nameof(MonoScriptAttribute)}] must be attached to a string");
return;
}
/* Draws the label of the script variable */
Rect rect = EditorGUI.PrefixLabel(position, label);
/* Fetches the script if there is a value assigned to the property */
string propValue = property.stringValue;
MonoScript script = null;
if (!string.IsNullOrEmpty(propValue))
{
script = MonoScriptCache.Get(propValue);
}
/* Draws the selected script and checks for changes */
script = EditorGUI.ObjectField(rect, script, typeof(MonoScript), allowSceneObjects: false) as MonoScript;
if (!GUI.changed)
{
return; // No changes to check
}
/* Makes sure the script is valid */
if (script is null)
{
property.stringValue = string.Empty; // No type means empty string
return;
}
/* Fetches the type of the attached script, and checks if it is valid */
Type type = script.GetClass();
if (type is null || (attr.MonoType is not null && !attr.MonoType.IsAssignableFrom(type)))
{
Debug.LogError($"The script file [{script.name}] doesn't contain an assignable MonoBehaviour class");
return;
}
/* If a forced inheritance has been set, checks its validity */
if (attr.InheritedFrom is not null && !attr.InheritedFrom.IsAssignableFrom(type))
{
property.stringValue = type.FullName; // Still applies the changes to make it appear like it is functioning
string attachedObject = property.serializedObject.targetObject.name;
string inherited = attr.InheritedFrom.FullName;
Debug.LogError
(
$"Field [{property.name}] as part of [{attachedObject}] is invalid.\n" +
$"The type must inherit from [{inherited}]. Currently it is [{type.FullName}]"
);
return;
}
/* Assigns the name of the type to the property so it can be created */
property.stringValue = type.FullName;
}
}
}

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using System.Collections.Generic;
using PashaBibko.Pacore.DevTools;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Pacore.Editor.EditorWindows
{
public class ProfilerWindow : EditorWindow
{
private double LastRepaint = double.MinValue;
private Vector2 ScrollPosition;
[MenuItem("Pacore/Profiler")]
public static void OpenWindow() => GetWindow<ProfilerWindow>();
/* Makes sure the window is repainted often to show latest info */
private void OnDisable() => EditorApplication.update -= CheckForRepaint;
private void OnEnable() => EditorApplication.update += CheckForRepaint;
private void CheckForRepaint()
{
/* Triggers a repaint when it has been over 1 second since last repaint */
double now = EditorApplication.timeSinceStartup;
if (now - LastRepaint > 1f)
{
LastRepaint = now;
Repaint();
}
}
private static void DrawEmptyProfiler()
{
GUILayout.BeginVertical(style: "box");
GUILayout.Label(text: "No profiler snippets found", EditorStyles.boldLabel);
GUILayout.Label(text: "Try running the game to collect profile samples");
GUILayout.EndVertical();
}
private static void DrawProfilerSnippet(string name, List<long> times)
{
GUILayout.BeginVertical(style: "box");
GUILayout.BeginHorizontal();
GUILayout.Label(text: name, EditorStyles.boldLabel);
GUILayout.EndHorizontal();
float averageMs = times.Sum() / (float)times.Count;
GUILayout.Label("Average time: " + averageMs);
IGrouping<long, long>[] ordered = times // List<long>
.GroupBy(time => time) // IEnumerable<IGrouping<long, long>>
.OrderByDescending(time => time.Key) // IOrdererEnumerable<IGrouping<long, long>>
.ToArray();
foreach (IGrouping<long, long> group in ordered)
{
string text = group.Count() > 1
? $"- {group.Key}ms {group.Count()}x"
: $"- {group.Key}ms";
GUILayout.Label(text, EditorStyles.label);
}
GUILayout.EndVertical();
}
/* Draws the different snippets to the screen */
private void OnGUI()
{
GUILayout.Space(5); // Stops the window rendering right at the top
IReadOnlyDictionary<string, List<long>> snippets = CodeProfiler.GetProfilerSnippets();
/* If there are no snippets, draws an inspector with instructions */
if (snippets.Count == 0)
{
DrawEmptyProfiler();
return;
}
/* Draws a quick overview of all snippets found */
GUILayout.BeginVertical(style: "box");
GUILayout.Label(text: $"[{snippets.Count}] different profiler snippets found");
GUILayout.EndVertical();
/* Draws each profiler snippet */
ScrollPosition = EditorGUILayout.BeginScrollView(ScrollPosition);
foreach (KeyValuePair<string, List<long>> snippet in snippets)
{
DrawProfilerSnippet(snippet.Key, snippet.Value);
}
EditorGUILayout.EndScrollView();
}
}
}

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{
"name": "Pacore.Editor",
"rootNamespace": "",
"references": [
"GUID:4d6a1c1727d80284f86640644e0ea451"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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