Fixed cursor issues
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@@ -1804,6 +1804,9 @@ MonoBehaviour:
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BuildingPreview: {fileID: 1194686692}
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BuildingPreview: {fileID: 1194686692}
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CursorImage: {fileID: 1330313876}
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CursorImage: {fileID: 1330313876}
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BuildingManager: {fileID: 2005593405}
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BuildingManager: {fileID: 2005593405}
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MinStrength: 0.5
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MaxStrength: 1.5
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Radius: 60
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CurrentMouseClickStrength: 0
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CurrentMouseClickStrength: 0
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GridPosition: {x: 0, y: 0}
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GridPosition: {x: 0, y: 0}
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SelectedBuildingToBuild:
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SelectedBuildingToBuild:
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@@ -11,9 +11,6 @@ namespace Fruitomation.UI
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{
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{
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public class GameCursor : MonoBehaviour
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public class GameCursor : MonoBehaviour
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{
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{
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private const float MIN_STRENGTH = 0.5f;
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private const float MAX_STRENGTH = 1.7f;
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[Header("References")]
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[Header("References")]
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[SerializeField] private Camera ActiveCamera;
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[SerializeField] private Camera ActiveCamera;
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[SerializeField] private CircleCollider2D CursorCollider;
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[SerializeField] private CircleCollider2D CursorCollider;
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@@ -21,7 +18,12 @@ namespace Fruitomation.UI
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[SerializeField] private Image BuildingPreview;
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[SerializeField] private Image BuildingPreview;
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[SerializeField] private Image CursorImage;
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[SerializeField] private Image CursorImage;
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[SerializeField] private BuildingManager BuildingManager;
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[SerializeField] private BuildingManager BuildingManager;
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[Header("Settings")]
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[SerializeField] private float MinStrength = 0.5f;
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[SerializeField] private float MaxStrength = 1.5f;
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[SerializeField] private int Radius = 30;
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[Header("Read Only")]
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[Header("Read Only")]
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[SerializeField, InspectorReadOnly] private float CurrentMouseClickStrength;
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[SerializeField, InspectorReadOnly] private float CurrentMouseClickStrength;
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[SerializeField, InspectorReadOnly] private Vector2Int GridPosition;
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[SerializeField, InspectorReadOnly] private Vector2Int GridPosition;
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@@ -75,8 +77,8 @@ namespace Fruitomation.UI
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CursorImage.enabled = false;
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CursorImage.enabled = false;
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BuildingPreview.enabled = false;
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BuildingPreview.enabled = false;
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CurrentMouseClickStrength = MIN_STRENGTH;
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CurrentMouseClickStrength = MinStrength;
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switch (GameStateController.State)
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switch (GameStateController.State)
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{
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{
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case GameState.Simulation:
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case GameState.Simulation:
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@@ -98,7 +100,7 @@ namespace Fruitomation.UI
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throw new ArgumentOutOfRangeException();
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throw new ArgumentOutOfRangeException();
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}
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}
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CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MIN_STRENGTH, MAX_STRENGTH);
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CurrentMouseClickStrength = Mathf.Clamp(CurrentMouseClickStrength, MinStrength, MaxStrength);
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CalculateGridPosition();
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CalculateGridPosition();
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@@ -111,9 +113,9 @@ namespace Fruitomation.UI
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if (Input.GetMouseButtonUp(0))
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if (Input.GetMouseButtonUp(0))
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{
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{
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CurrentMouseClickStrength = MIN_STRENGTH;
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CurrentMouseClickStrength = MinStrength;
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CursorCollider.radius = CurrentMouseClickStrength * 30f;
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CursorCollider.radius = CurrentMouseClickStrength * Radius;
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Physics2D.OverlapCollider(CursorCollider, ContactFilter, Colliders);
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Physics2D.OverlapCollider(CursorCollider, ContactFilter, Colliders);
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foreach (Collider2D col in Colliders)
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foreach (Collider2D col in Colliders)
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@@ -130,7 +132,7 @@ namespace Fruitomation.UI
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0))
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{
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{
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StartOfMouseClick = Time.time;
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StartOfMouseClick = Time.time;
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CurrentMouseClickStrength = MIN_STRENGTH;
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CurrentMouseClickStrength = MinStrength;
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return;
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return;
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}
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}
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@@ -139,7 +141,7 @@ namespace Fruitomation.UI
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else
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else
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{
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{
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CurrentMouseClickStrength = MIN_STRENGTH;
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CurrentMouseClickStrength = MinStrength;
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}
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}
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}
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}
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