Added basic physics
This commit is contained in:
@@ -86,6 +86,7 @@ GameObject:
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- component: {fileID: 3605213539719865219}
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- component: {fileID: 3605213539719865219}
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- component: {fileID: 1754222534141843334}
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- component: {fileID: 1754222534141843334}
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- component: {fileID: 5645363082347469150}
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- component: {fileID: 5645363082347469150}
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- component: {fileID: 8128872912203902378}
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m_Layer: 0
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m_Layer: 0
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m_Name: Fruit
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m_Name: Fruit
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -128,6 +129,7 @@ MonoBehaviour:
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RectTransform: {fileID: 3605213539719865219}
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RectTransform: {fileID: 3605213539719865219}
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Body2D: {fileID: 5645363082347469150}
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Body2D: {fileID: 5645363082347469150}
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AttachedCanvas: {fileID: 0}
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AttachedCanvas: {fileID: 0}
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EnteredCanvas: 0
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--- !u!50 &5645363082347469150
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--- !u!50 &5645363082347469150
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@@ -155,3 +157,48 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_SleepingMode: 1
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m_CollisionDetection: 1
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m_CollisionDetection: 1
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m_Constraints: 0
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m_Constraints: 0
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--- !u!61 &8128872912203902378
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8732739964968511634}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 100, y: 100}
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m_EdgeRadius: 0
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@@ -589,6 +589,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1944344878}
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- {fileID: 1944344878}
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- {fileID: 2112507919}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -679,6 +680,127 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 1500}
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m_AnchoredPosition: {x: 0, y: 1500}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2112507918
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2112507919}
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- component: {fileID: 2112507922}
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- component: {fileID: 2112507921}
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- component: {fileID: 2112507920}
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m_Layer: 5
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m_Name: FruitBowl
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &2112507919
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2112507918}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1165634414}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1000, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!61 &2112507920
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BoxCollider2D:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2112507918}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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--- !u!114 &2112507921
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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--- !u!222 &2112507922
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CanvasRenderer:
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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