Added basic physics

This commit is contained in:
2026-03-30 11:45:15 +01:00
parent 921f4531b8
commit a09a7d8867
2 changed files with 169 additions and 0 deletions

View File

@@ -86,6 +86,7 @@ GameObject:
- component: {fileID: 3605213539719865219}
- component: {fileID: 1754222534141843334}
- component: {fileID: 5645363082347469150}
- component: {fileID: 8128872912203902378}
m_Layer: 0
m_Name: Fruit
m_TagString: Untagged
@@ -128,6 +129,7 @@ MonoBehaviour:
RectTransform: {fileID: 3605213539719865219}
Body2D: {fileID: 5645363082347469150}
AttachedCanvas: {fileID: 0}
EnteredCanvas: 0
--- !u!50 &5645363082347469150
Rigidbody2D:
serializedVersion: 4
@@ -155,3 +157,48 @@ Rigidbody2D:
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 0
--- !u!61 &8128872912203902378
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8732739964968511634}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 100, y: 100}
m_EdgeRadius: 0