Added basic pricing
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14
Assets/Scripts/UI/BasicMoneyDisplay.cs
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14
Assets/Scripts/UI/BasicMoneyDisplay.cs
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@@ -0,0 +1,14 @@
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using Fruitomation.Global;
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using UnityEngine.UI;
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using UnityEngine;
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namespace Fruitomation.UI
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{
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public class BasicMoneyDisplay : MonoBehaviour
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{
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[SerializeField] private Text MoneyText;
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private void Update() =>
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MoneyText.text = $"Current Money: {MoneyController.Current:F1}";
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}
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}
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2
Assets/Scripts/UI/BasicMoneyDisplay.cs.meta
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2
Assets/Scripts/UI/BasicMoneyDisplay.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9fd2536a960fe894bb7d658ecb4e5cff
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@@ -13,7 +13,6 @@ namespace Fruitomation.UI
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[SerializeField] private Button BuildButton;
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[SerializeField] private Button PauseButton;
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[SerializeField] private Button EditButton;
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[SerializeField] private Text MoneyText;
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private void Awake()
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{
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@@ -53,10 +52,5 @@ namespace Fruitomation.UI
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GameStateController.State = GameState.Editing;
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});
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}
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private void Update()
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{
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MoneyText.text = $"Current Money: {MoneyController.Current:F1}";
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}
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}
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}
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