Added despawning when out of bounds

This commit is contained in:
2026-03-30 11:21:34 +01:00
parent c2455dba60
commit 921f4531b8
6 changed files with 102 additions and 8 deletions

View File

@@ -84,22 +84,22 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 3605213539719865219} - component: {fileID: 3605213539719865219}
- component: {fileID: 1754222534141843334}
- component: {fileID: 5645363082347469150} - component: {fileID: 5645363082347469150}
m_Layer: 0 m_Layer: 0
m_Name: TmpFruit m_Name: Fruit
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!4 &3605213539719865219 --- !u!224 &3605213539719865219
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8732739964968511634} m_GameObject: {fileID: 8732739964968511634}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
@@ -108,6 +108,26 @@ Transform:
- {fileID: 5459288295520796107} - {fileID: 5459288295520796107}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1754222534141843334
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m_Name:
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AttachedCanvas: {fileID: 0}
--- !u!50 &5645363082347469150 --- !u!50 &5645363082347469150
Rigidbody2D: Rigidbody2D:
serializedVersion: 4 serializedVersion: 4

View File

@@ -643,6 +643,7 @@ MonoBehaviour:
FruitSpawnParent: {fileID: 1944344878} FruitSpawnParent: {fileID: 1944344878}
FruitPrefab: {fileID: 8732739964968511634, guid: 958453a8750b46642babdd2f3a92952e, FruitPrefab: {fileID: 8732739964968511634, guid: 958453a8750b46642babdd2f3a92952e,
type: 3} type: 3}
GameCanvas: {fileID: 1165634413}
--- !u!1 &1944344877 --- !u!1 &1944344877
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -0,0 +1,59 @@
using PashaBibko.Pacore.Attributes;
using UnityEngine;
public class FruitBehaviour : MonoBehaviour
{
[Header("References")]
[SerializeField] private RectTransform RectTransform;
[SerializeField] private Rigidbody2D Body2D;
[Header("Read only")]
[InspectorReadOnly, SerializeField] private Canvas AttachedCanvas;
[InspectorReadOnly, SerializeField] private bool EnteredCanvas;
public void InitFruitBehaviour(Canvas canvas)
{
AttachedCanvas = canvas;
EnteredCanvas = false;
Body2D.velocity = Random.insideUnitCircle * 2.5f;
}
private static bool IsWithinCanvas(RectTransform element, RectTransform canvas)
{
Vector3[] elementCorners = new Vector3[4];
Vector3[] canvasCorners = new Vector3[4];
element.GetWorldCorners(elementCorners);
canvas.GetWorldCorners(canvasCorners);
Rect bounds = new
(
canvasCorners[0].x,
canvasCorners[0].y,
canvasCorners[2].x - canvasCorners[0].x,
canvasCorners[2].y - canvasCorners[0].y
);
foreach (Vector3 corner in elementCorners)
{
if (bounds.Contains(corner))
{
return true;
}
}
return false;
}
private void FixedUpdate()
{
bool contained = IsWithinCanvas(RectTransform, AttachedCanvas.GetComponent<RectTransform>());
EnteredCanvas = EnteredCanvas || contained;
if (!contained && EnteredCanvas)
{
Destroy(gameObject);
}
}
}

View File

@@ -0,0 +1,11 @@
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userData:
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View File

@@ -9,16 +9,19 @@ namespace Fruitomation
[Header("References")] [Header("References")]
[SerializeField] private Transform FruitSpawnParent; [SerializeField] private Transform FruitSpawnParent;
[SerializeField] private GameObject FruitPrefab; [SerializeField] private GameObject FruitPrefab;
[SerializeField] private Canvas GameCanvas;
[UsedImplicitly, InspectorCallable("Spawn Fruit")] [UsedImplicitly, InspectorCallable("Spawn Fruit")]
private void SpawnFruit() private void SpawnFruit()
{ {
GameObject go = Instantiate(FruitPrefab, FruitSpawnParent); GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
Rigidbody2D rb = go.GetComponent<Rigidbody2D>(); Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
Debug.Assert(rb != null, "Could not find Rigidbody2D component on FruitSpawner.");
rb.velocity = Random.insideUnitCircle * 2.5f; behaviour.InitFruitBehaviour
(
GameCanvas
);
} }
} }
} }