Added despawning when out of bounds
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59
Assets/Scripts/FruitBehaviour.cs
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59
Assets/Scripts/FruitBehaviour.cs
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@@ -0,0 +1,59 @@
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using PashaBibko.Pacore.Attributes;
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using UnityEngine;
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public class FruitBehaviour : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private RectTransform RectTransform;
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[SerializeField] private Rigidbody2D Body2D;
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[Header("Read only")]
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[InspectorReadOnly, SerializeField] private Canvas AttachedCanvas;
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[InspectorReadOnly, SerializeField] private bool EnteredCanvas;
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public void InitFruitBehaviour(Canvas canvas)
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{
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AttachedCanvas = canvas;
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EnteredCanvas = false;
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Body2D.velocity = Random.insideUnitCircle * 2.5f;
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}
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private static bool IsWithinCanvas(RectTransform element, RectTransform canvas)
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{
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Vector3[] elementCorners = new Vector3[4];
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Vector3[] canvasCorners = new Vector3[4];
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element.GetWorldCorners(elementCorners);
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canvas.GetWorldCorners(canvasCorners);
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Rect bounds = new
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(
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canvasCorners[0].x,
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canvasCorners[0].y,
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canvasCorners[2].x - canvasCorners[0].x,
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canvasCorners[2].y - canvasCorners[0].y
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);
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foreach (Vector3 corner in elementCorners)
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{
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if (bounds.Contains(corner))
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{
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return true;
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}
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}
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return false;
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}
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private void FixedUpdate()
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{
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bool contained = IsWithinCanvas(RectTransform, AttachedCanvas.GetComponent<RectTransform>());
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EnteredCanvas = EnteredCanvas || contained;
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if (!contained && EnteredCanvas)
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{
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Destroy(gameObject);
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}
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}
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}
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11
Assets/Scripts/FruitBehaviour.cs.meta
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11
Assets/Scripts/FruitBehaviour.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ed414fdac7005b54db4dc1ec26e16bd6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,16 +9,19 @@ namespace Fruitomation
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[Header("References")]
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[SerializeField] private Transform FruitSpawnParent;
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[SerializeField] private GameObject FruitPrefab;
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[SerializeField] private Canvas GameCanvas;
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[UsedImplicitly, InspectorCallable("Spawn Fruit")]
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private void SpawnFruit()
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{
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GameObject go = Instantiate(FruitPrefab, FruitSpawnParent);
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Rigidbody2D rb = go.GetComponent<Rigidbody2D>();
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Debug.Assert(rb != null, "Could not find Rigidbody2D component on FruitSpawner.");
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FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
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Debug.Assert(behaviour != null, "Could not find FruitBehaviour");
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rb.velocity = Random.insideUnitCircle * 2.5f;
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behaviour.InitFruitBehaviour
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(
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GameCanvas
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);
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}
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}
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}
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