Made items be still inside the presser

This commit is contained in:
Pasha Bibko
2026-04-28 14:05:38 +01:00
parent b17229bb1c
commit 8c5343ae80
4 changed files with 122 additions and 67 deletions

View File

@@ -39,22 +39,24 @@ namespace Fruitomation.Game.Items
private IEnumerator SendToGhostRealmInternal()
{
Sleep();
CurrentChild.SetActive(false);
Body2D.Sleep();
yield return new WaitForSeconds(0.5f);
WakeUp();
CurrentChild.SetActive(true);
Body2D.WakeUp();
}
public void SendToTheGhostRealm() => StartCoroutine(SendToGhostRealmInternal());
public void Sleep()
public void SendToLimbo()
{
CurrentChild.SetActive(false);
Body2D.Sleep();
}
public void WakeUp()
public void HealLimboState()
{
CurrentChild.SetActive(true);
Body2D.WakeUp();
}