Added custom item behaviour
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@@ -1,12 +1,14 @@
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using JetBrains.Annotations;
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using UnityEngine.Scripting;
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using UnityEngine;
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namespace Fruitomation.Game.Items
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{
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public class FruitBehaviour : ItemBehaviour
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[UsedImplicitly, Preserve] public class FruitBehaviour : CustomItemBehaviour
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{
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protected override void OnInitialized()
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public override void OnCreation()
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{
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Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
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AttachedItemBehaviour.Body2D.linearVelocity = Random.insideUnitCircle * 2.5f;
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}
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}
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}
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