From 652df5ce017c4ed0485ffa23cf7557968377c6bb Mon Sep 17 00:00:00 2001 From: Pasha Date: Mon, 30 Mar 2026 13:44:46 +0100 Subject: [PATCH] Added cash counter --- Assets/Scenes/SampleScene.unity | 910 ++++++++++++++++++++- Assets/Scripts/FruitBehaviour.cs | 10 + Assets/Scripts/FruitBowlController.cs | 43 + Assets/Scripts/FruitBowlController.cs.meta | 11 + Assets/Scripts/FruitSpawner.cs | 3 +- Assets/Scripts/GameStateController.cs | 16 +- Assets/Scripts/MoneyController.cs | 31 + Assets/Scripts/MoneyController.cs.meta | 3 + 8 files changed, 1016 insertions(+), 11 deletions(-) create mode 100644 Assets/Scripts/FruitBowlController.cs create mode 100644 Assets/Scripts/FruitBowlController.cs.meta create mode 100644 Assets/Scripts/MoneyController.cs create mode 100644 Assets/Scripts/MoneyController.cs.meta diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index a6fe33f..89185ca 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -122,6 +122,206 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &80689890 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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if (ActiveFruits.Count <= MaxSpawned) + if (ActiveFruits.Count <= MaxSpawned && GameStateController.Is(GameState.Simulation)) { TimeUntilNextSpawn -= Time.deltaTime; diff --git a/Assets/Scripts/GameStateController.cs b/Assets/Scripts/GameStateController.cs index ea4b027..6fde806 100644 --- a/Assets/Scripts/GameStateController.cs +++ b/Assets/Scripts/GameStateController.cs @@ -9,32 +9,38 @@ namespace Fruitomation Building, UpgradeMenu, Paused, - None + Default } [CreateInstanceOnStart] public class GameStateController : MonoBehaviour { private static GameStateController Instance; - private GameState InternalState = GameState.None; + [SerializeField, InspectorReadOnly("Game State")] private GameState InternalState; public static GameState State { get => Instance.InternalState; set { - Debug.Log($"Changing state from [{Instance.InternalState}] to [{value}]"); - Instance.InternalState = value; + if (Instance.InternalState != value) + { + Debug.Log($"Changing state from [{Instance.InternalState}] to [{value}]"); + Instance.InternalState = value; + } } } + + public static bool Is(GameState state) => State == state; private void Awake() { if (Instance is not null) { - Debug.LogError($"Cannot have multiple instances of [GameStateController]"); + Debug.LogError("Cannot have multiple instances of [GameStateController]"); return; } + InternalState = GameState.Default; Instance = this; } } diff --git a/Assets/Scripts/MoneyController.cs b/Assets/Scripts/MoneyController.cs new file mode 100644 index 0000000..03926a2 --- /dev/null +++ b/Assets/Scripts/MoneyController.cs @@ -0,0 +1,31 @@ +using PashaBibko.Pacore.Attributes; +using UnityEngine; + +namespace Fruitomation +{ + [CreateInstanceOnStart] public class MoneyController : MonoBehaviour + { + private static MoneyController Instance; + + [SerializeField, InspectorReadOnly("Game State")] private ulong InternalCurrentMoney; + + public static ulong Current + { + get => Instance.InternalCurrentMoney; + set => Instance.InternalCurrentMoney = value; + } + + public static void Add(ulong amount) => Instance.InternalCurrentMoney += amount; + + private void Awake() + { + if (Instance is not null) + { + Debug.LogError("Cannot have multiple instances of [MoneyController]"); + return; + } + + Instance = this; + } + } +} diff --git a/Assets/Scripts/MoneyController.cs.meta b/Assets/Scripts/MoneyController.cs.meta new file mode 100644 index 0000000..5b7564c --- /dev/null +++ b/Assets/Scripts/MoneyController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6958b34c3d774828a5b36ad962b9fa09 +timeCreated: 1774874038 \ No newline at end of file