Added spring

This commit is contained in:
Pasha Bibko
2026-04-16 13:22:52 +01:00
parent 6868788af7
commit 646ef895c3
15 changed files with 639 additions and 36 deletions

View File

@@ -49,25 +49,25 @@ namespace Fruitomation.Game
{
List<GameObject> unlocked = new() { ApplePrefab };
if (UpgradeManager.Unlocked(BasicUpgrade.Grapes))
if (UpgradeManager.Is(BasicUpgrade.Grapes))
unlocked.Add(GrapePrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.Bananas))
if (UpgradeManager.Is(BasicUpgrade.Bananas))
unlocked.Add(BananaPrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.Kiwi))
if (UpgradeManager.Is(BasicUpgrade.Kiwi))
unlocked.Add(KiwiPrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.Mangoes))
if (UpgradeManager.Is(BasicUpgrade.Mangoes))
unlocked.Add(MangoPrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.Durian))
if (UpgradeManager.Is(BasicUpgrade.Durian))
unlocked.Add(DurianPrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.BuddhasHand))
if (UpgradeManager.Is(BasicUpgrade.BuddhasHand))
unlocked.Add(BuddhasHandPrefab);
if (UpgradeManager.Unlocked(BasicUpgrade.Pitayas))
if (UpgradeManager.Is(BasicUpgrade.Pitayas))
unlocked.Add(PitayaPrefab);
GameObject prefab = unlocked[Random.Range(0, unlocked.Count)];