Updated in game cursor

This commit is contained in:
Pasha Bibko
2026-04-28 15:19:49 +01:00
parent f3822f4f21
commit 61c3123bf9
4 changed files with 141 additions and 2 deletions

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Assets/Art/Cursor-v1.png Normal file

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@@ -1763,14 +1763,14 @@ MonoBehaviour:
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@@ -19,28 +19,37 @@ namespace Fruitomation.UI
{ {
UpgradesButton.onClick.AddListener(() => UpgradesButton.onClick.AddListener(() =>
{ {
Cursor.visible = true;
GameStateController.State = GameState.UpgradeMenu; GameStateController.State = GameState.UpgradeMenu;
SceneController.StartLoadOf("UpgradesScene"); SceneController.StartLoadOf("UpgradesScene");
}); });
SimulateButton.onClick.AddListener(() => SimulateButton.onClick.AddListener(() =>
{ {
Cursor.visible = false;
GameStateController.State = GameState.Simulation; GameStateController.State = GameState.Simulation;
}); });
BuildButton.onClick.AddListener(() => BuildButton.onClick.AddListener(() =>
{ {
Cursor.visible = true;
GameStateController.State = GameState.BuildingMenu; GameStateController.State = GameState.BuildingMenu;
}); });
PauseButton.onClick.AddListener(() => PauseButton.onClick.AddListener(() =>
{ {
Cursor.visible = true;
GameStateController.State = GameState.MainMenu; GameStateController.State = GameState.MainMenu;
SceneController.StartLoadOf("MainMenu"); SceneController.StartLoadOf("MainMenu");
}); });
EditButton.onClick.AddListener(() => EditButton.onClick.AddListener(() =>
{ {
Cursor.visible = true;
GameStateController.State = GameState.Editing; GameStateController.State = GameState.Editing;
}); });
} }