Added fruit sprites

This commit is contained in:
2026-04-12 13:58:36 +01:00
parent 81ff8af35c
commit 559248cbae
6 changed files with 366 additions and 89 deletions

View File

@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -42,8 +42,8 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -66,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -96,7 +93,7 @@ LightmapSettings:
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
@@ -617,7 +614,6 @@ MonoBehaviour:
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
@@ -625,6 +621,7 @@ MonoBehaviour:
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!1 &410087039
GameObject:
m_ObjectHideFlags: 0
@@ -651,15 +648,14 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 410087039}
m_Enabled: 1
serializedVersion: 10
serializedVersion: 12
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 2
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_CookieSize2D: {x: 10, y: 10}
m_Shadows:
m_Type: 2
m_Resolution: -1
@@ -703,8 +699,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
m_LightUnit: 1
m_LuxAtDistance: 1
m_EnableSpotReflector: 1
--- !u!4 &410087041
Transform:
m_ObjectHideFlags: 0
@@ -732,17 +732,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 3
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 2
m_LightLayerMask: 1
m_RenderingLayers: 1
m_CustomShadowLayers: 0
m_ShadowLayerMask: 1
m_ShadowRenderingLayers: 1
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 1
m_RenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_ShadowRenderingLayersMask:
serializedVersion: 0
m_Bits: 1
m_Version: 4
m_LightLayerMask: 1
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!1 &412089093
GameObject:
m_ObjectHideFlags: 0
@@ -1730,6 +1736,7 @@ CircleCollider2D:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1330313874}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
@@ -1753,9 +1760,9 @@ CircleCollider2D:
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
--- !u!1 &1347333876
GameObject:
@@ -2443,6 +2450,7 @@ BoxCollider2D:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2112507918}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
@@ -2466,7 +2474,8 @@ BoxCollider2D:
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
@@ -2477,7 +2486,6 @@ BoxCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 3840, y: 200}
m_EdgeRadius: 0
--- !u!114 &2112507921