Added fruit sprites
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@@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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serializedVersion: 10
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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@@ -42,8 +42,8 @@ RenderSettings:
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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m_GIWorkflowMode: 1
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serializedVersion: 13
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m_BakeOnSceneLoad: 0
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m_GISettings:
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serializedVersion: 2
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m_BounceScale: 1
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@@ -66,9 +66,6 @@ LightmapSettings:
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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@@ -96,7 +93,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -617,7 +614,6 @@ MonoBehaviour:
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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@@ -625,6 +621,7 @@ MonoBehaviour:
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!1 &410087039
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GameObject:
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m_ObjectHideFlags: 0
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@@ -651,15 +648,14 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 410087039}
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m_Enabled: 1
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serializedVersion: 10
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serializedVersion: 12
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 2
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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m_CookieSize: 10
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m_CookieSize2D: {x: 10, y: 10}
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m_Shadows:
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m_Type: 2
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m_Resolution: -1
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@@ -703,8 +699,12 @@ Light:
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ForceVisible: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_LightUnit: 1
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m_LuxAtDistance: 1
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m_EnableSpotReflector: 1
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--- !u!4 &410087041
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Transform:
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m_ObjectHideFlags: 0
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@@ -732,17 +732,23 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 3
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_LightLayerMask: 1
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m_RenderingLayers: 1
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m_CustomShadowLayers: 0
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m_ShadowLayerMask: 1
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m_ShadowRenderingLayers: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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m_SoftShadowQuality: 1
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m_RenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_ShadowRenderingLayersMask:
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serializedVersion: 0
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m_Bits: 1
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m_Version: 4
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m_LightLayerMask: 1
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m_ShadowLayerMask: 1
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m_RenderingLayers: 1
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m_ShadowRenderingLayers: 1
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--- !u!1 &412089093
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1730,6 +1736,7 @@ CircleCollider2D:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1330313874}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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@@ -1753,9 +1760,9 @@ CircleCollider2D:
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m_Bits: 4294967295
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.5
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--- !u!1 &1347333876
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GameObject:
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@@ -2443,6 +2450,7 @@ BoxCollider2D:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2112507918}
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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@@ -2466,7 +2474,8 @@ BoxCollider2D:
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -2477,7 +2486,6 @@ BoxCollider2D:
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 3840, y: 200}
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m_EdgeRadius: 0
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--- !u!114 &2112507921
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