Added saving of buildings
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@@ -24,7 +24,7 @@ namespace Fruitomation.UI
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[Header("Read Only")]
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[SerializeField, InspectorReadOnly] private float CurrentMouseClickStrength;
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[SerializeField, InspectorReadOnly] private Vector2Int GridPosition;
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[SerializeField, InspectorReadOnly] private GameObject SelectedBuildingToBuild;
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[SerializeField, InspectorReadOnly] private BuildingRegistry.BuildingInfo SelectedBuildingToBuild;
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[SerializeField, InspectorReadOnly] private bool FlipCurrentBuilding;
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private readonly ContactFilter2D ContactFilter = new();
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@@ -35,9 +35,9 @@ namespace Fruitomation.UI
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private float StartOfMouseClick;
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private bool MouseOnGrid;
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public void SetSelectedBuildingToBuild(GameObject prefab)
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public void SetSelectedBuildingToBuild(BuildingRegistry.BuildingInfo prefab)
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{
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SelectedBuildingsBuildingBase = prefab.GetComponent<Building>();
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SelectedBuildingsBuildingBase = prefab.Prefab.GetComponent<Building>();
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SelectedBuildingToBuild = prefab;
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FlipCurrentBuilding = false;
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