Improved code usabililty of upgrade unlocks
This commit is contained in:
21
Assets/Scripts/Game/BasicUpgradeButton.cs
Normal file
21
Assets/Scripts/Game/BasicUpgradeButton.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Fruitomation.Game
|
||||
{
|
||||
public class BasicUpgradeButton : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[SerializeField] private BasicUpgrade Upgrade;
|
||||
[SerializeField] private int UpgradeCost;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Button b = GetComponent<Button>();
|
||||
b.onClick.AddListener(() =>
|
||||
{
|
||||
UpgradeManager.Unlock(Upgrade);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user